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Damage Threshold, the new "need a magic weapon"?
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<blockquote data-quote="aco175" data-source="post: 9491050" data-attributes="member: 27385"><p>I could be in favor of this. It seems to add a bit more to tracking of things, but not much to make the rule not worth using. I would likely just tell the players that you need to deal more than 10 damage to get through and damage this monster. </p><p></p><p>The other problem would be multiple attacks. I take one action to attack twice and does each attack need to clear the 10 points of just the total of the action. I can see where this favors some over others. </p><p></p><p>What about something like the cleave property? What determines if I hit the monster? Do I need to do damage to use cleave, or do I still hit and can use cleave if I do no damage. Stuff like this.</p><p></p><p>Back to the dragon example, how many peasants would stay and fight a dragon? How many make the frightful presence save? How they all make the initiative or most are dead from the breath weapon.</p></blockquote><p></p>
[QUOTE="aco175, post: 9491050, member: 27385"] I could be in favor of this. It seems to add a bit more to tracking of things, but not much to make the rule not worth using. I would likely just tell the players that you need to deal more than 10 damage to get through and damage this monster. The other problem would be multiple attacks. I take one action to attack twice and does each attack need to clear the 10 points of just the total of the action. I can see where this favors some over others. What about something like the cleave property? What determines if I hit the monster? Do I need to do damage to use cleave, or do I still hit and can use cleave if I do no damage. Stuff like this. Back to the dragon example, how many peasants would stay and fight a dragon? How many make the frightful presence save? How they all make the initiative or most are dead from the breath weapon. [/QUOTE]
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Damage Threshold, the new "need a magic weapon"?
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