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Damage Threshold, the new "need a magic weapon"?
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<blockquote data-quote="Kinematics" data-source="post: 9491377" data-attributes="member: 6932123"><p>Obviously a DT of 10 would be really high for a living creature. For a thick door, though, it seems perfectly reasonable.</p><p></p><p>Using a dagger against a door isn't going to break through it no matter how many times you poke it, but an axe or a maul can manage with a few swings.</p><p></p><p></p><p>For the peasant army vs the dragon, I'd see it more likely to have a DT of 5 or so. Most of the arrows bounce off, but the occasional hit does normal damage. You'd need 370 villagers to take the dragon out in one round — 1/3 of them doing 6-7 damage on a hit (ignoring crits), and 1/4 of them managing to hit an AC 19.</p><p></p><p>The difficulty would be in getting that many archers together in one place before the dragon showed up, and getting to fire their arrows before the dragon's breath weapon decimated the field.</p><p></p><p>And they have to do that at less than 80 feet if they don't want disadvantage (in which case you need 4x as many archers). Get a line of archers three archers deep and the line needs to be over 600' long. A shortbow's max range is only 320'. Even placed in a square, it has to be 100' x 95', so a good chunk of the archers are still in the disadvantage zone even if the dragon flies right up next to them (not even counting the issue of firing through allies' spaces).</p><p></p><p>So that degree of DT would still allow peasant archers to be a theoretical threat, even if not actually quite so much in practice, unless you're willing to fully embrace the disadvantage range. Then have a city with 1500+ archers that can target a creature within about 100 yards. Won't be doing that in a village, but cities with a few hundred thousand people become a much harder nut to crack, even without heroes.</p><p></p><p>But heroes definitely make things easier.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 9491377, member: 6932123"] Obviously a DT of 10 would be really high for a living creature. For a thick door, though, it seems perfectly reasonable. Using a dagger against a door isn't going to break through it no matter how many times you poke it, but an axe or a maul can manage with a few swings. For the peasant army vs the dragon, I'd see it more likely to have a DT of 5 or so. Most of the arrows bounce off, but the occasional hit does normal damage. You'd need 370 villagers to take the dragon out in one round — 1/3 of them doing 6-7 damage on a hit (ignoring crits), and 1/4 of them managing to hit an AC 19. The difficulty would be in getting that many archers together in one place before the dragon showed up, and getting to fire their arrows before the dragon's breath weapon decimated the field. And they have to do that at less than 80 feet if they don't want disadvantage (in which case you need 4x as many archers). Get a line of archers three archers deep and the line needs to be over 600' long. A shortbow's max range is only 320'. Even placed in a square, it has to be 100' x 95', so a good chunk of the archers are still in the disadvantage zone even if the dragon flies right up next to them (not even counting the issue of firing through allies' spaces). So that degree of DT would still allow peasant archers to be a theoretical threat, even if not actually quite so much in practice, unless you're willing to fully embrace the disadvantage range. Then have a city with 1500+ archers that can target a creature within about 100 yards. Won't be doing that in a village, but cities with a few hundred thousand people become a much harder nut to crack, even without heroes. But heroes definitely make things easier. [/QUOTE]
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