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Damage Threshold, the new "need a magic weapon"?
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<blockquote data-quote="tetrasodium" data-source="post: 9491475" data-attributes="member: 93670"><p>Yup</p><p></p><p>Just that bypassing the floor results in the excess <em>and</em> the floor going through while with DR the floor is always eaten unless bypassed through means other than pure damage. That difference eliminates some of the tools DR offers from DT</p><p></p><p> Skipping ahead though</p><p></p><p>The examples have been simple because I was talking about the tools themselves rather than why a gm might want to use them. I can see where some disconnect is coming in though. </p><p></p><p> Resist50% in 5e was deal a damage type§ and so was flat energy resist values. That was <em>not</em> how DR worked though, instead of you had something like DR5/good where you either needed an expensive good aligned weapon enchantment (holy?) or a cheap weapon made from something like <a href="http://eberronunlimited.wikidot.com/flametouched-iron" target="_blank">flame touched iron</a> that counts as good for purposes of overcoming DR.</p><p></p><p>Because the DR value went away from each attack unless bypassed by material or enchantment it was possible for even a small DR2 or DR5 on a monster to make it look real attractive for a player to sheath their +5 holy avenger and draw their +1 or even +0 flame touched iron/cold iron/byeshk/silver/etc weapon as appropriate to dramatically increase their efficacy. A GM could use that to do a few things, most obviously putting their thumb on the spotlight to bring some PCs up and others down, but that wasn't all. It could also be used to change target priority.. Alice might normally go after "trash" and other mooks while Bob & Dawn went after the bbeg, but DR could be used to create an encounter where that routine needs to be switched if the party wants to avoid the DR hurdle encouraging the role swap.</p><p></p><p>That DR2&DR5 was super useful but minor enough that players felt like they had a choice between using their fancy +5 holy avenger or some weaker option that bypassed it. With DT those 2&5 pt values do nothing against all but the weakest and most inept attacks right up until the DT value reaches a value where players feel like they have no choice but to accept that they are forced to swap</p><p></p><p>§ ie deal something other than nonmagical bludgeoning piercing or slashing on basically everything in 5e or deal an element other than fire/ice with a fire/ice elemental</p><p></p><p>Edit: I said it earlier and I'll say it again. Having DT as one tool in the GM's toolbox might be useful <em>sometimes</em>, but those use cases are lacking enough that it's not capable of replacing DR to the point that it can outright replace the no longer present DR</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9491475, member: 93670"] Yup Just that bypassing the floor results in the excess [I]and[/I] the floor going through while with DR the floor is always eaten unless bypassed through means other than pure damage. That difference eliminates some of the tools DR offers from DT Skipping ahead though The examples have been simple because I was talking about the tools themselves rather than why a gm might want to use them. I can see where some disconnect is coming in though. Resist50% in 5e was deal a damage type§ and so was flat energy resist values. That was [I]not[/I] how DR worked though, instead of you had something like DR5/good where you either needed an expensive good aligned weapon enchantment (holy?) or a cheap weapon made from something like [URL='http://eberronunlimited.wikidot.com/flametouched-iron']flame touched iron[/URL] that counts as good for purposes of overcoming DR. Because the DR value went away from each attack unless bypassed by material or enchantment it was possible for even a small DR2 or DR5 on a monster to make it look real attractive for a player to sheath their +5 holy avenger and draw their +1 or even +0 flame touched iron/cold iron/byeshk/silver/etc weapon as appropriate to dramatically increase their efficacy. A GM could use that to do a few things, most obviously putting their thumb on the spotlight to bring some PCs up and others down, but that wasn't all. It could also be used to change target priority.. Alice might normally go after "trash" and other mooks while Bob & Dawn went after the bbeg, but DR could be used to create an encounter where that routine needs to be switched if the party wants to avoid the DR hurdle encouraging the role swap. That DR2&DR5 was super useful but minor enough that players felt like they had a choice between using their fancy +5 holy avenger or some weaker option that bypassed it. With DT those 2&5 pt values do nothing against all but the weakest and most inept attacks right up until the DT value reaches a value where players feel like they have no choice but to accept that they are forced to swap § ie deal something other than nonmagical bludgeoning piercing or slashing on basically everything in 5e or deal an element other than fire/ice with a fire/ice elemental Edit: I said it earlier and I'll say it again. Having DT as one tool in the GM's toolbox might be useful [I]sometimes[/I], but those use cases are lacking enough that it's not capable of replacing DR to the point that it can outright replace the no longer present DR [/QUOTE]
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