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Damage to Armour
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<blockquote data-quote="Chacal" data-source="post: 254329" data-attributes="member: 1349"><p>IIRC, we used to have some house rules in 2e about armors.</p><p></p><p>Each time a character took a hit with a weapon, (or similar attacks), he substracted some points from the damage he</p><p>took (a kind of DR/-), and count 1 armor damage point.</p><p></p><p></p><p>An armor had HP equals to 10 times its bonus in points, and every time it lost 10 points it decreased its protection by one unless you had it repaired.</p><p>Some really big sized attacks meant more damage: giant 2 , dragon 2, 3 or 4 depending on size.</p><p></p><p>Magic (or special materials) armor had more points by protection points . I don't remember exactly how many.</p><p></p><p></p><p>The damage reduction was added because we found it boring to have every fighter wearing bracers instead of armor.</p><p></p><p></p><p>We re-introduced this concept in 3e in a simplified way : Medium armor provides</p><p>DR 1/ -, and Heavy DR 2/-.</p><p></p><p>For some reason, we don't use </p><p>damaging armor rules anymore. </p><p></p><p>It was quite unrealistic but very easy to implement and acheived what we wanted :</p><p>having the armor destroyed or repaired sometimes.</p><p></p><p>Chacal</p></blockquote><p></p>
[QUOTE="Chacal, post: 254329, member: 1349"] IIRC, we used to have some house rules in 2e about armors. Each time a character took a hit with a weapon, (or similar attacks), he substracted some points from the damage he took (a kind of DR/-), and count 1 armor damage point. An armor had HP equals to 10 times its bonus in points, and every time it lost 10 points it decreased its protection by one unless you had it repaired. Some really big sized attacks meant more damage: giant 2 , dragon 2, 3 or 4 depending on size. Magic (or special materials) armor had more points by protection points . I don't remember exactly how many. The damage reduction was added because we found it boring to have every fighter wearing bracers instead of armor. We re-introduced this concept in 3e in a simplified way : Medium armor provides DR 1/ -, and Heavy DR 2/-. For some reason, we don't use damaging armor rules anymore. It was quite unrealistic but very easy to implement and acheived what we wanted : having the armor destroyed or repaired sometimes. Chacal [/QUOTE]
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Damage to Armour
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