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*Dungeons & Dragons
Damage Types Are Lame
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<blockquote data-quote="The Crimson Binome" data-source="post: 7225869" data-attributes="member: 6775031"><p>Having recently gone back to read an AD&D Monster Manual, it took significant space to note each unique interaction, and even those were sometimes unclear because there was no standard format or phrasing. Here's a quote from the book I was using:</p><p></p><p><em>"Because they are assembled from bones, cold-based attacks also do skeletons no harm. The fact that they are mostly empty means that edged or piercing weapons (like swords, daggers, and spears) inflict only half damage when employed against skeletons. Blunt weapons, with larger heads designed to break and crush bones, cause normal damage against skeletons. Fire also does normal damage against skeletons."</em></p><p><em></em></p><p>Going by that, it sounds like they <em>did</em> have damage types, but they just never explicitly acknowledged them. Skeletons still take half damage from swords and arrow, and it explains why, but it doesn't explain what happens if you try to use the flat of your blade or a pommel strike - or even if you're just a wizard, swinging a staff. Slings also fall through the gap, since they lack a large head.</p><p></p><p>It worked well enough, for the time, because the DM was expected to figure it all out whenever it might come up. I'm not sure that it would still fly in a modern game. Even though DMs in 5E are explicitly expected to make judgment calls, there's no reason to not give them solid ground upon which to base their rulings.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7225869, member: 6775031"] Having recently gone back to read an AD&D Monster Manual, it took significant space to note each unique interaction, and even those were sometimes unclear because there was no standard format or phrasing. Here's a quote from the book I was using: [I]"Because they are assembled from bones, cold-based attacks also do skeletons no harm. The fact that they are mostly empty means that edged or piercing weapons (like swords, daggers, and spears) inflict only half damage when employed against skeletons. Blunt weapons, with larger heads designed to break and crush bones, cause normal damage against skeletons. Fire also does normal damage against skeletons." [/I] Going by that, it sounds like they [I]did[/I] have damage types, but they just never explicitly acknowledged them. Skeletons still take half damage from swords and arrow, and it explains why, but it doesn't explain what happens if you try to use the flat of your blade or a pommel strike - or even if you're just a wizard, swinging a staff. Slings also fall through the gap, since they lack a large head. It worked well enough, for the time, because the DM was expected to figure it all out whenever it might come up. I'm not sure that it would still fly in a modern game. Even though DMs in 5E are explicitly expected to make judgment calls, there's no reason to not give them solid ground upon which to base their rulings. [/QUOTE]
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