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Community
General Tabletop Discussion
*Dungeons & Dragons
Damage Types Are Lame
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<blockquote data-quote="Lackhand" data-source="post: 7225942" data-attributes="member: 36160"><p>I think 5e could have merged bludgeoning, piercing and slashing damages into one type -- "weapon".</p><p></p><p>There's at <em>least</em> three more modifiers that apply to lots of weapon damage, much more frequently than the distinction between piercing and bludgeoning: <em>magical</em>, <em>silver</em>, and <em>adamantine</em>. Those don't even get damage types, and that seems particularly silly to me given how many monsters give a four clause predicate for the resistance line.</p><p></p><p>I think bludgeoning, piercing and slashing could instead have been weapon properties without having to be bolted into the damage system, given that. Actually, I'd've gone even further; sure, skeletons could be "vulnerable bludgeoning" -- but they could be "vulnerable weapons with the heavy property" instead, just as reasonably.</p><p></p><p>But without listing "this weapon cuts things", I don't think you could ever get trolls' loathsome limbs or oozes to work right -- I can't think of any other useful damage types that would have that same sort of trick/split behavior. I'm not sure I need it, frankly -- as puzzles go, it doesn't make a lot of sense to me, since like a maul feels like it should split an ooze, but it doesn't.</p><p></p><p>For me, Trolls and Oozes would be about finesse -- missile and finesse-based attacks don't trigger these effects, strength-based melee attacks do. It means that a pick or spear could "knock off" a trolls arm (bad!), but an arrow or javelin wouldn't, at least.</p></blockquote><p></p>
[QUOTE="Lackhand, post: 7225942, member: 36160"] I think 5e could have merged bludgeoning, piercing and slashing damages into one type -- "weapon". There's at [i]least[/i] three more modifiers that apply to lots of weapon damage, much more frequently than the distinction between piercing and bludgeoning: [i]magical[/i], [i]silver[/i], and [i]adamantine[/i]. Those don't even get damage types, and that seems particularly silly to me given how many monsters give a four clause predicate for the resistance line. I think bludgeoning, piercing and slashing could instead have been weapon properties without having to be bolted into the damage system, given that. Actually, I'd've gone even further; sure, skeletons could be "vulnerable bludgeoning" -- but they could be "vulnerable weapons with the heavy property" instead, just as reasonably. But without listing "this weapon cuts things", I don't think you could ever get trolls' loathsome limbs or oozes to work right -- I can't think of any other useful damage types that would have that same sort of trick/split behavior. I'm not sure I need it, frankly -- as puzzles go, it doesn't make a lot of sense to me, since like a maul feels like it should split an ooze, but it doesn't. For me, Trolls and Oozes would be about finesse -- missile and finesse-based attacks don't trigger these effects, strength-based melee attacks do. It means that a pick or spear could "knock off" a trolls arm (bad!), but an arrow or javelin wouldn't, at least. [/QUOTE]
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