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Damage Types Are Lame
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<blockquote data-quote="mflayermonk" data-source="post: 7226082" data-attributes="member: 54007"><p>One thing you could do is have the environment damage all combatants equally-such as molten hot brass floors that do damage to everyone in range. Or a necrotic damage pulse that issues from an ancient sarcophagus until its covered (and the PCs are fighting ghouls). Or traps that randomly go off, spears from walls, spinning blades etc. A local treacherous baron's archers that think they can kill both the PCs and the monster (don't have to pay the gold reward to the PCs). These are essentially "neutral" obstacles of the combat because they target PCs and monsters, but it does give resistance value.</p></blockquote><p></p>
[QUOTE="mflayermonk, post: 7226082, member: 54007"] One thing you could do is have the environment damage all combatants equally-such as molten hot brass floors that do damage to everyone in range. Or a necrotic damage pulse that issues from an ancient sarcophagus until its covered (and the PCs are fighting ghouls). Or traps that randomly go off, spears from walls, spinning blades etc. A local treacherous baron's archers that think they can kill both the PCs and the monster (don't have to pay the gold reward to the PCs). These are essentially "neutral" obstacles of the combat because they target PCs and monsters, but it does give resistance value. [/QUOTE]
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Damage Types Are Lame
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