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General Tabletop Discussion
*Dungeons & Dragons
damage vulnerability mechanics?
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<blockquote data-quote="der_kluge" data-source="post: 6631798" data-attributes="member: 945"><p>Just recently thought it would be fun to get back into D&D again, and am actively working on forming a group of friends to do just that, and some are very excited. But I digress.</p><p></p><p>Recently ordered these books, and I really like the overall premise. It seems to hearken back to 2nd edition in some ways.</p><p></p><p>But I'm probably overlooking something terribly fundamental here, but I'm just not seeing it. So, I'm looking at the entry for skeleton because it's such an iconic, baseline monster, that I wanted to get a sense of mechanical differences in this version, and it lists "Damage vulnerability: Bludgeoning", which makes sense given that 2nd edition employed a half-damage from non-bludgeoning weapons mechanic for skeletons, and 3rd edition had DR5/Bludgeoning for them.</p><p></p><p>So, I'm trying to understand what this means from a mechanics point of view. Does it mean:</p><p>they take NO damage at all from a slashing or piercing weapon?</p><p>players get an advantage while attacking with a bludgeoning weapon?</p><p>They take half damage from non-bludgeoning weapons?</p><p></p><p>What the heck does it mean?? The MM has an extremely brief paragraph on this topic, I couldn't find anything in the DMG on it, and the skeleton entry itself does not say. Similarly, the Earth Elemental entry list a vulnerability to Thunder, and it likewise does not say what that means.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 6631798, member: 945"] Just recently thought it would be fun to get back into D&D again, and am actively working on forming a group of friends to do just that, and some are very excited. But I digress. Recently ordered these books, and I really like the overall premise. It seems to hearken back to 2nd edition in some ways. But I'm probably overlooking something terribly fundamental here, but I'm just not seeing it. So, I'm looking at the entry for skeleton because it's such an iconic, baseline monster, that I wanted to get a sense of mechanical differences in this version, and it lists "Damage vulnerability: Bludgeoning", which makes sense given that 2nd edition employed a half-damage from non-bludgeoning weapons mechanic for skeletons, and 3rd edition had DR5/Bludgeoning for them. So, I'm trying to understand what this means from a mechanics point of view. Does it mean: they take NO damage at all from a slashing or piercing weapon? players get an advantage while attacking with a bludgeoning weapon? They take half damage from non-bludgeoning weapons? What the heck does it mean?? The MM has an extremely brief paragraph on this topic, I couldn't find anything in the DMG on it, and the skeleton entry itself does not say. Similarly, the Earth Elemental entry list a vulnerability to Thunder, and it likewise does not say what that means. [/QUOTE]
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damage vulnerability mechanics?
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