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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Damage with alchemist fire
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<blockquote data-quote="lichmaster" data-source="post: 9565638" data-attributes="member: 6683330"><p>I'd say it's classified as improvised weapon mostly to not give proeficiency bonus on the attack for most characters.</p><p>Besides, the feature talks about upgrading the damage to 1d6 instead of it's base damage. The alchemist's fire only does ongoing damage, so no "on hit" damage: the Slapstick feature doesn't apply here.</p><p></p><p></p><p>I personally don't agree: a character with this feature can not only have better chances of hitting with the alchemist's fire (which does ongoing damage) but also has improved to hit and damage with literally any mundane object: pebbles, stones chairs etc. 1d6+dex/str with a pebble is not something I'd scoff at.</p><p>Ongoing damage with the alchemist's fire means that either the creature spends an action to roll a dex save to extinguish it (possibly failing), or to douse with at least 1 gallon of water (not always available), or will take 1d6 damage per round for 1 minute. In any case, the creature will have to spend at least an action to prevent it. Having better chances to hit with this effect is really not something I'd consider minor</p></blockquote><p></p>
[QUOTE="lichmaster, post: 9565638, member: 6683330"] I'd say it's classified as improvised weapon mostly to not give proeficiency bonus on the attack for most characters. Besides, the feature talks about upgrading the damage to 1d6 instead of it's base damage. The alchemist's fire only does ongoing damage, so no "on hit" damage: the Slapstick feature doesn't apply here. I personally don't agree: a character with this feature can not only have better chances of hitting with the alchemist's fire (which does ongoing damage) but also has improved to hit and damage with literally any mundane object: pebbles, stones chairs etc. 1d6+dex/str with a pebble is not something I'd scoff at. Ongoing damage with the alchemist's fire means that either the creature spends an action to roll a dex save to extinguish it (possibly failing), or to douse with at least 1 gallon of water (not always available), or will take 1d6 damage per round for 1 minute. In any case, the creature will have to spend at least an action to prevent it. Having better chances to hit with this effect is really not something I'd consider minor [/QUOTE]
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Damage with alchemist fire
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