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General Tabletop Discussion
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Damaged Weapons and Armors, how to fix?
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<blockquote data-quote="Spatzimaus" data-source="post: 478251" data-attributes="member: 3051"><p>I go with the Craft check. There's really only one question here: was the item damaged to the point that the enchantment was destroyed/disabled?</p><p>If not, then a Craft check should be all that is needed to fix it, and the cost should be minimal (since you're only repairing physical damage). Minor damage might only need a whetstone, hammer, and/or sewing needle. Major damage might require a forge.</p><p>If it's damaged beyond repair, then you effectively need to remake it with Craft Magic Doohicky, using the original item as raw material (which means you only need to pay the XP).</p><p></p><p>At least, that's how I'd see it. Sundered items usually fall into the first category.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 478251, member: 3051"] I go with the Craft check. There's really only one question here: was the item damaged to the point that the enchantment was destroyed/disabled? If not, then a Craft check should be all that is needed to fix it, and the cost should be minimal (since you're only repairing physical damage). Minor damage might only need a whetstone, hammer, and/or sewing needle. Major damage might require a forge. If it's damaged beyond repair, then you effectively need to remake it with Craft Magic Doohicky, using the original item as raw material (which means you only need to pay the XP). At least, that's how I'd see it. Sundered items usually fall into the first category. [/QUOTE]
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Damaged Weapons and Armors, how to fix?
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