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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Damaging Allies in Combat - Is it acceptable?
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<blockquote data-quote="RigaMortus2" data-source="post: 5008075" data-attributes="member: 11586"><p>I see two ways to run this. Either you can play that your characters know in advance if an attack will hit an ally or not with 100% certainty, or you can play that your characters have a good idea/feeling they might hit an ally, but its not 100% and thus the reward for possibly hitting is worth the reward.</p><p></p><p>If you play the first option and you don't discuss strategies in advance with your group, and you hit an ally w/ friendly fire, they will assume you did it on purpose w/o regard to their life. If you do discuss the strategies, and they are OK with getting hit (good of the group outweighs the good of the individual), then you have an interesting tactical strategy as a party.</p><p></p><p></p><p>Now, if you play the second option, it opens interesting interactions. "Sorry, I didn't think that would hit you." and the like. Of course, the player (not the character) could get away with more this way "pretending" as if they didn't know an attack would hit. My group tends to lean towards this way of playing. We try not to count squares or measure out exact area of effects. We pick our intended targets or the intended area, and hope we get it right.</p><p></p><p>Ramifications of this include:</p><p>You charge an opponent and come up a square or two short.</p><p>You hit an area with an AE spell and accidentally hit your ally.</p><p>Your bow shot doesn't make it (target is past the 30 square range)</p><p></p><p>But that's our fun I suppose...</p></blockquote><p></p>
[QUOTE="RigaMortus2, post: 5008075, member: 11586"] I see two ways to run this. Either you can play that your characters know in advance if an attack will hit an ally or not with 100% certainty, or you can play that your characters have a good idea/feeling they might hit an ally, but its not 100% and thus the reward for possibly hitting is worth the reward. If you play the first option and you don't discuss strategies in advance with your group, and you hit an ally w/ friendly fire, they will assume you did it on purpose w/o regard to their life. If you do discuss the strategies, and they are OK with getting hit (good of the group outweighs the good of the individual), then you have an interesting tactical strategy as a party. Now, if you play the second option, it opens interesting interactions. "Sorry, I didn't think that would hit you." and the like. Of course, the player (not the character) could get away with more this way "pretending" as if they didn't know an attack would hit. My group tends to lean towards this way of playing. We try not to count squares or measure out exact area of effects. We pick our intended targets or the intended area, and hope we get it right. Ramifications of this include: You charge an opponent and come up a square or two short. You hit an area with an AE spell and accidentally hit your ally. Your bow shot doesn't make it (target is past the 30 square range) But that's our fun I suppose... [/QUOTE]
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Community
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Damaging Allies in Combat - Is it acceptable?
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