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General Tabletop Discussion
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Damaging Allies in Combat - Is it acceptable?
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<blockquote data-quote="eamon" data-source="post: 5008949" data-attributes="member: 51942"><p>I mean, this was back in a 3.5 game I ran (6th level? 7th), but one of the more memorable moments must of been when the party was in an ambush-gone-wrong by a green dragon...</p><p></p><p>I think it was the dwarven cleric who had a bit of fire resistance going - decorated with a full necklace of fireballs, naturally - who ended up knowing intimately the blast area of some literal friendly fire ;-). They both survived, but the dragon took almost 150 damage (a huge amount, back then) and didn't outlive the round.</p><p></p><p>Friendly fire can be a fine tool if you use it wisely <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>In 4e, allies tend to have pathetic defenses vs. these kinds of area effects; damage tends to be lower, enemy hit points outclass player hit points, and there are also often more options and more enemy-only options. So, it's tactically useful, sometimes, but it better be <em>very</em> useful to compensate for the lower PC defenses and hitpoints in comparison to a plain old single or enemy-only attack.</p></blockquote><p></p>
[QUOTE="eamon, post: 5008949, member: 51942"] I mean, this was back in a 3.5 game I ran (6th level? 7th), but one of the more memorable moments must of been when the party was in an ambush-gone-wrong by a green dragon... I think it was the dwarven cleric who had a bit of fire resistance going - decorated with a full necklace of fireballs, naturally - who ended up knowing intimately the blast area of some literal friendly fire ;-). They both survived, but the dragon took almost 150 damage (a huge amount, back then) and didn't outlive the round. Friendly fire can be a fine tool if you use it wisely :). In 4e, allies tend to have pathetic defenses vs. these kinds of area effects; damage tends to be lower, enemy hit points outclass player hit points, and there are also often more options and more enemy-only options. So, it's tactically useful, sometimes, but it better be [I]very[/I] useful to compensate for the lower PC defenses and hitpoints in comparison to a plain old single or enemy-only attack. [/QUOTE]
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Damaging Allies in Combat - Is it acceptable?
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