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General Tabletop Discussion
*Pathfinder & Starfinder
Damaging Allies in Combat - Is it acceptable?
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<blockquote data-quote="Prestidigitalis" data-source="post: 5010173" data-attributes="member: 74496"><p>I'm toying with an idea for a new kind of Group Set magic item -- here is an example relevant to this thread: (note -- no names, just descriptions)</p><p></p><p>Implement(s): -2 attack penalty against allies</p><p></p><p>Boots: as Immediate Interrupt, success at saving throw allows shift 1 when caught in burst/blast from Implement in this set</p><p></p><p>Cloak: half damage from Fire or Cold burst/blast from Implement in this set</p><p></p><p>Gloves: as Immediate Interrupt, deflect 1d6 damage from self to enemy within 3 squares when hit by burst/blast from Implement in this set</p><p></p><p>As with other Set items, each item has its own standalone properties and/or powers as well -- this is just the set part.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Prestidigitalis, post: 5010173, member: 74496"] I'm toying with an idea for a new kind of Group Set magic item -- here is an example relevant to this thread: (note -- no names, just descriptions) Implement(s): -2 attack penalty against allies Boots: as Immediate Interrupt, success at saving throw allows shift 1 when caught in burst/blast from Implement in this set Cloak: half damage from Fire or Cold burst/blast from Implement in this set Gloves: as Immediate Interrupt, deflect 1d6 damage from self to enemy within 3 squares when hit by burst/blast from Implement in this set As with other Set items, each item has its own standalone properties and/or powers as well -- this is just the set part. What do you think? [/QUOTE]
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Community
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Damaging Allies in Combat - Is it acceptable?
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