Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Damaging Armor
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 6499027" data-attributes="member: 2067"><p>One way to mimic the save vs. crushing blow might be to have the armorbearer make a Dex or Str save (representing twisting so that the bite doesn't damage the item, or keeping the leucrotta's jaws apart when it bites down). It's Another Roll, but it might be closer to the in-play vibe of the original. The shield is ruined on the first failed save, the armor on the next. </p><p></p><p>The way I'd personally probably go: substances are given AC's in the DMG. Iron/Steel is AC 19. If leuie hits an AC of 19, shield gets wrecked, then armor gets wrecked. Wood and bone is 15, which also seems a good starting point for leather gear/druid's wooden shield/etc. These don't rely on a crit, and it's not unreasonable to have monsters hitting that AC on a pretty regular basis. </p><p></p><p>Mimicing the rust monster's attack seems like too much tracking for me personally (as does object hit points), so while it works, it's a bit fiddly. Just wreck the thing! This is 5e, as a general rule, we don't need to be precious about someone's gear anymore.</p><p></p><p>You might also want to consider what CR you put the leucrotta at. Put it a bit lower than the PC's level, and a pack of the things can mob the party, vastly increasing your crit potential.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6499027, member: 2067"] One way to mimic the save vs. crushing blow might be to have the armorbearer make a Dex or Str save (representing twisting so that the bite doesn't damage the item, or keeping the leucrotta's jaws apart when it bites down). It's Another Roll, but it might be closer to the in-play vibe of the original. The shield is ruined on the first failed save, the armor on the next. The way I'd personally probably go: substances are given AC's in the DMG. Iron/Steel is AC 19. If leuie hits an AC of 19, shield gets wrecked, then armor gets wrecked. Wood and bone is 15, which also seems a good starting point for leather gear/druid's wooden shield/etc. These don't rely on a crit, and it's not unreasonable to have monsters hitting that AC on a pretty regular basis. Mimicing the rust monster's attack seems like too much tracking for me personally (as does object hit points), so while it works, it's a bit fiddly. Just wreck the thing! This is 5e, as a general rule, we don't need to be precious about someone's gear anymore. You might also want to consider what CR you put the leucrotta at. Put it a bit lower than the PC's level, and a pack of the things can mob the party, vastly increasing your crit potential. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Damaging Armor
Top