Damaging Constructs

Franky

First Post
Looking around for a reasonable Feat for my 12th level Monk.

In the campaign so far we have come up against humanoids monsters and un-dead and he has performed very well, but against constructs I'm looking for an "edge" ..

I have Stunning fist and it is no use against them but ... would something like "eagle Claw attack" (useful extra damage against objects) be useable against these critters ? or would this be a house rule for my DM ?

if not, is there anything to suggest to make use of my stunning fist and other abilities were I to be .. for example .. Trapped in a Golem Factory ?

cheers
 

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What you need, my friend, is to ask your DM if you can take the "Bane of the Clockwork" variant class feature from Dragon Magazine, issue 351, January 2007; the Campaign Classics issue from this year (Lord Soth the death knight is on the cover). In the back, among the Warrior section of the Class Acts articles, is this variant class feature for Monks.

Dragon said:
Bane of the Clockwork
Due to your knowledge of all things constructed from metal and coils, you are intimately aware of a construct's flaws.
Level: 3rd.
Replaces: If you select this class feature, you never gain the Slow Fall ability, nor your 6th-level bonus feat.
Benefit: You can deal critical hit damage against constructs when you attack with unarmed strikes (not with monk special weapons). Constructs are no longer immune to your Stunning Fist or Quivering Palm attacks.

Of course I'd suggest you spend a few of your character's skill points cross-class on Knowledge (architecture and engineering) to help justify this alteration to the character, to be fair with how the article presents the reasoning for a monk to gain this class feature (the article doesn't mention any particular knowledge skill though, and it's not a requirement).

I didn't write the article, and there are several technomagical implants in it that I don't like, but the variant class feature would be helpful to you so I thought I'd bring it up.

As for Eagle Claw Attack, I don't know what the 3.5 Revision may've done to it, so I don't know if it's useable against Construct creatures in 3.5. In 3.0 rules however, it is just a feat for effective striking inanimate objects, and opponent's weapons, bare-handed.
 

Arkhandus said:
As for Eagle Claw Attack, I don't know what the 3.5 Revision may've done to it, so I don't know if it's useable against Construct creatures in 3.5. In 3.0 rules however, it is just a feat for effective striking inanimate objects, and opponent's weapons, bare-handed.
In 3.0, it did exactly nothing. In 3.5 it gives bonus danage against objects IIRC. IDNHMBIFOM, so I can't remember the exact wording but I'd be inclined to think it doesn't affect constructs*; they are creatures, not objects.


glass.

(* Unless it specifically says it does. Like I say, IDNHMBIFOM)
 

Technically, in the 3.0 PH, only slashing weapons could be used to strike an opponent's weapon or shield. I don't know why (I also don't know if later printings changed this, but that's how the original printing puts it). Thus Eagle Claw Attack allowed you to strike an opponent's weapon or shield with an unarmed strike in 3.0, despite the normal restriction against such. Still really lame, but it did technically do something. :\
 


Arkhandus said:
Technically, in the 3.0 PH, only slashing weapons could be used to strike an opponent's weapon or shield. I don't know why (I also don't know if later printings changed this, but that's how the original printing puts it). Thus Eagle Claw Attack allowed you to strike an opponent's weapon or shield with an unarmed strike in 3.0, despite the normal restriction against such. Still really lame, but it did technically do something. :\

It was errattaed to bludgening and slashing weapons.
 
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