Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Damaging Weapon and Armor
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Subtle Knife" data-source="post: 8457676" data-attributes="member: 58629"><p>Page 324 of the Adventurer's Guide provides rules on Maintenance of weapons and armor, which dictates these may become damaged or even broken if they are particularly hard on their gear (with some examples of how this might happen, save DCs and outcomes). </p><p></p><p>However, page 422 and 423 has detail on how to determine the Hit Points, Armor Class, and possible Damage Threshold for items of various sizes. </p><p></p><p>Theoretically, we end up in a two-tier system for determining outcomes, which can be problematic, but I think there are opportunities here to make it context-based. Have the Maintenance rules apply to the circumstances as dictated/listed and other 'unfocussed' material stressors, while you can also use the HP/AC/DT rules apply to 'focused' material stressors. </p><p></p><p>In essence, it becomes the dichotomy of Attack Roll vs Saving Throw, but for your sword! </p><p></p><p>Example 1 - Maintenance Check - You are swallowed by a Purple Worm. You need to make maintenance checks for your armor and whatever weapon(s) you are wielding to prevent wormy stomach acid from degrading them, may be damaged or broken. </p><p></p><p>Example 2 - you are wielding a mundane battleaxe against an opponent with an adamantine greatsword, and that opponent *specifically targets your weapon". Attack roll against AC, damage to weapon if hit, may be damaged or broken. </p><p></p><p>Thoughts?</p><p></p><p>SK</p></blockquote><p></p>
[QUOTE="Subtle Knife, post: 8457676, member: 58629"] Page 324 of the Adventurer's Guide provides rules on Maintenance of weapons and armor, which dictates these may become damaged or even broken if they are particularly hard on their gear (with some examples of how this might happen, save DCs and outcomes). However, page 422 and 423 has detail on how to determine the Hit Points, Armor Class, and possible Damage Threshold for items of various sizes. Theoretically, we end up in a two-tier system for determining outcomes, which can be problematic, but I think there are opportunities here to make it context-based. Have the Maintenance rules apply to the circumstances as dictated/listed and other 'unfocussed' material stressors, while you can also use the HP/AC/DT rules apply to 'focused' material stressors. In essence, it becomes the dichotomy of Attack Roll vs Saving Throw, but for your sword! Example 1 - Maintenance Check - You are swallowed by a Purple Worm. You need to make maintenance checks for your armor and whatever weapon(s) you are wielding to prevent wormy stomach acid from degrading them, may be damaged or broken. Example 2 - you are wielding a mundane battleaxe against an opponent with an adamantine greatsword, and that opponent *specifically targets your weapon". Attack roll against AC, damage to weapon if hit, may be damaged or broken. Thoughts? SK [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Damaging Weapon and Armor
Top