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<blockquote data-quote="jdrakeh" data-source="post: 4813793" data-attributes="member: 13892"><p>That's an interesting question that I had never really considered. You're absolutely right in stating that worshipping an evil god in D&D provides a character with no <em>immediate</em> advantage over worshipping a good god. Sure, you may be able to obtain lichdom or become a demon someday, but all of that stuff happens <em>later</em>. </p><p></p><p>Magic (i.e., instantaneous power) is played up as what evil gods offer as an enticement to worship them in the vast majority of Swords & Sorcery fiction. Evil gods in D&D, by default, lack that kind of enticement as worshipping <em>any</em> god (or just studying hard) grants you instantaneous power. In D&D, magic isn't at all rare, so the promise of magic alone doesn't make a very good carrot on a stick. </p><p></p><p>In this vein, I've thought about allowing evil clerics and magi access to <em>additional spells</em> from Spell Law (Rolemaster) as many of the magics therein are considerably more foul or harmful than spells listed in <em>any</em> edition of D&D (things like Soul Destruction and Dark Contacts come to mind, for instance).</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4813793, member: 13892"] That's an interesting question that I had never really considered. You're absolutely right in stating that worshipping an evil god in D&D provides a character with no [I]immediate[/I] advantage over worshipping a good god. Sure, you may be able to obtain lichdom or become a demon someday, but all of that stuff happens [i]later[/i]. Magic (i.e., instantaneous power) is played up as what evil gods offer as an enticement to worship them in the vast majority of Swords & Sorcery fiction. Evil gods in D&D, by default, lack that kind of enticement as worshipping [i]any[/i] god (or just studying hard) grants you instantaneous power. In D&D, magic isn't at all rare, so the promise of magic alone doesn't make a very good carrot on a stick. In this vein, I've thought about allowing evil clerics and magi access to [I]additional spells[/I] from Spell Law (Rolemaster) as many of the magics therein are considerably more foul or harmful than spells listed in [I]any[/I] edition of D&D (things like Soul Destruction and Dark Contacts come to mind, for instance). [/QUOTE]
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