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<blockquote data-quote="jgsugden" data-source="post: 8173480" data-attributes="member: 2629"><p>I think it should be replaced with a monthly subscription that delivers physical props for D&D that help the DM build a better game (and a few articles / written supplemental materials). A loot crate that ties in directly to the WotC products being released ... Tarot decks for Ravenloft, Unique Terrain features in new Adventures, Unique (exclusive) miniatures for new source books, etc... Instead of monthly, a quarterly release could keep the budget affordable and still give us that joy of experiencing the new releases in 5E. </p><p></p><p>They could also introduce game options with physical mechanics. For example, I designed a magic system for a homebrew game system where the spellcaster, who gained the ability to cast magic unexpected and did not learn how to control it, was given a bag with colored disks, wire frames of various sizes and a sliding scale (along with a cardboard sheet with a large circle on it). They had a moment of inspiration that told them how to do one thing with these materials, but they had to figure out the rest through experimentation, often with disastrous errors along their learning curve.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8173480, member: 2629"] I think it should be replaced with a monthly subscription that delivers physical props for D&D that help the DM build a better game (and a few articles / written supplemental materials). A loot crate that ties in directly to the WotC products being released ... Tarot decks for Ravenloft, Unique Terrain features in new Adventures, Unique (exclusive) miniatures for new source books, etc... Instead of monthly, a quarterly release could keep the budget affordable and still give us that joy of experiencing the new releases in 5E. They could also introduce game options with physical mechanics. For example, I designed a magic system for a homebrew game system where the spellcaster, who gained the ability to cast magic unexpected and did not learn how to control it, was given a bag with colored disks, wire frames of various sizes and a sliding scale (along with a cardboard sheet with a large circle on it). They had a moment of inspiration that told them how to do one thing with these materials, but they had to figure out the rest through experimentation, often with disastrous errors along their learning curve. [/QUOTE]
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