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<blockquote data-quote="Charwoman Gene" data-source="post: 5486582" data-attributes="member: 5044"><p>Damned If You Do...</p><p><a href="http://www.obsidianportal.com/campaign/damned-if-you-do/wikis/main-page" target="_blank"><strong><u>Damned If You Do...</u></strong></a></p><p>A Back to Basics 4e D&D game</p><p></p><p>DIYD is a D&D 4th Ed. play-by post game. It will involve a group of characters who hail from or are tied to a small mining town called Thunderstone. The intent of the setup is to entice the player’s to investigate an old monument called Elber’s Tomb.</p><p></p><p>" Elber’s Tomb, that’s what it’s been always been called. Now who Elber is no one remembers. Heck, old Jazzik says it isn’t really even a tomb. It’s always been a place for boogey men and other nonsense, and there have been some disappearances near there, but enough people get captured and dropped into an orc‘s cookpot or worse, that it’s probably no more dangerous than anywhere else. Of course, people have been hearing and seeing strange things for a few weeks, and what about the stranger who was asking about the tomb a few months back?"</p><p></p><p>Investigation of a mysterious location near the character’s hometown. Characters may be born in the town and returning after an absence, or may be visitors from afar. Themes will touch on hard choices and responsibility for your actions.</p><p></p><p>I'm looking for 3-6 players, priority will be given to people who voted in my planning thread. Play will start at first level. Post your interest, and a short character idea.</p><p></p><p><strong>Setting Info</strong></p><p>[sblock="Setting Info"]The town of Thunderstone was founded many generations ago, during the prime of the Nerathi empire. Thunderstone is located in the Nentir Vale, in the foothills of the Dawnforge Mountains, alongside the White River.</p><p></p><p>Thunderstone is a mining town, but strangely enough lacks a strong dwarf presence. It was founded by a dwarven of old lineage, but a bit more lacking in sense than most Dwarves. They lost their claims on the mines in a card game with some human adventurers. The humans sold the rights to some Nerathan merchants, who brought in settlers. There are a small number of dwarves in town, none of whom actually work the mines.</p><p></p><p>The typical miner is characteristically short (for a human), stocky, and meticulously clean shaven. An attitude of superiority to dwarves permeates the town’s culture, shunning things normally associated with dwarves. This is not to say they aren’t friendly with the dwarves in their midst, it’s just more of a background feeling, stemming from the worry that dwarves would be more successful at running the mine.</p><p></p><p>The townspeople are mostly human, a scattering of other races. They almost all are members of the Great Church, which is a church which purports to worship all the gods, or at least fear and try to placate the evil ones. The only one not mentioned at all is Tharizdun, but in real terms, it sometimes seems more like the main gods are Paladine, Erathis, Pelor and The Raven Queen. For this reason, many people keep private shrines in their homes and shops, which are discouraged, but not outlawed.</p><p></p><p>Elber’s Tomb is a large monument or ruin a bit back in the hills, towards the mountains. Legends surround that place, but they all seem to conflict. There have been some unusual occurrences there, but many other stories have gotten attached to it over the years.[/sblock]</p><p></p><p><strong>House Rules</strong></p><p>Just some flavor stuff and ability score bonus tweaks.</p><p><a href="http://www.obsidianportal.com/campaign/damned-if-you-do/wikis/house-rules" target="_blank">On my Obsidian Portal Site</a></p><p><a href="http://www.obsidianportal.com/campaign/damned-if-you-do/wikis/house-rules" target="_blank"></a></p><p></p><p><strong>Logistics</strong></p><p>[sblock="Logistics"]</p><p>Some notes on logistics:</p><p>Posting frequency: Once every 2 days is basically the minimum, especially if were are in a tactical combat. I’d prefer about 5 times a week.</p><p></p><p>Initiative: I run a single averaged initiative for all the monsters. Everyone who beat them in initiative goes before them. Your characters will all go in posting order, assuming you delay until after the person who posted before you.</p><p></p><p>Defenses and dice: We will use EN Worlds dice roller and I will reveal enemy defenses and hit points, so you can make your post include the resolution of your action.</p><p></p><p>Tactical Combat: I will use battle map software to run the combats, but sometimes we are just going to skip the grid, especially for smaller combats.</p><p></p><p>Encounter Balance: I make no claim that your encounters will be balanced. Some will be hared, some will be ridiculously easy. Good Luck.</p><p></p><p>Treasure: I will hand out whatever I want, when I want it. It will likely not be balanced, and will probably be less cash than by the DMG guidelines. I will “upgrade” your neck item, armor and weapliments at appropriate levels even if you don’t “find” them. Magic items are not purchasable readymade, aside from some consumables. I will give out significant items, I’m just gonna play it by ear. Ritual costs can be reduced on request, we will talk it out.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 5486582, member: 5044"] Damned If You Do... [url=http://www.obsidianportal.com/campaign/damned-if-you-do/wikis/main-page][B][U]Damned If You Do...[/U][/B][/url] A Back to Basics 4e D&D game DIYD is a D&D 4th Ed. play-by post game. It will involve a group of characters who hail from or are tied to a small mining town called Thunderstone. The intent of the setup is to entice the player’s to investigate an old monument called Elber’s Tomb. " Elber’s Tomb, that’s what it’s been always been called. Now who Elber is no one remembers. Heck, old Jazzik says it isn’t really even a tomb. It’s always been a place for boogey men and other nonsense, and there have been some disappearances near there, but enough people get captured and dropped into an orc‘s cookpot or worse, that it’s probably no more dangerous than anywhere else. Of course, people have been hearing and seeing strange things for a few weeks, and what about the stranger who was asking about the tomb a few months back?" Investigation of a mysterious location near the character’s hometown. Characters may be born in the town and returning after an absence, or may be visitors from afar. Themes will touch on hard choices and responsibility for your actions. I'm looking for 3-6 players, priority will be given to people who voted in my planning thread. Play will start at first level. Post your interest, and a short character idea. [B]Setting Info[/B] [sblock="Setting Info"]The town of Thunderstone was founded many generations ago, during the prime of the Nerathi empire. Thunderstone is located in the Nentir Vale, in the foothills of the Dawnforge Mountains, alongside the White River. Thunderstone is a mining town, but strangely enough lacks a strong dwarf presence. It was founded by a dwarven of old lineage, but a bit more lacking in sense than most Dwarves. They lost their claims on the mines in a card game with some human adventurers. The humans sold the rights to some Nerathan merchants, who brought in settlers. There are a small number of dwarves in town, none of whom actually work the mines. The typical miner is characteristically short (for a human), stocky, and meticulously clean shaven. An attitude of superiority to dwarves permeates the town’s culture, shunning things normally associated with dwarves. This is not to say they aren’t friendly with the dwarves in their midst, it’s just more of a background feeling, stemming from the worry that dwarves would be more successful at running the mine. The townspeople are mostly human, a scattering of other races. They almost all are members of the Great Church, which is a church which purports to worship all the gods, or at least fear and try to placate the evil ones. The only one not mentioned at all is Tharizdun, but in real terms, it sometimes seems more like the main gods are Paladine, Erathis, Pelor and The Raven Queen. For this reason, many people keep private shrines in their homes and shops, which are discouraged, but not outlawed. Elber’s Tomb is a large monument or ruin a bit back in the hills, towards the mountains. Legends surround that place, but they all seem to conflict. There have been some unusual occurrences there, but many other stories have gotten attached to it over the years.[/sblock] [B]House Rules[/B] Just some flavor stuff and ability score bonus tweaks. [URL="http://www.obsidianportal.com/campaign/damned-if-you-do/wikis/house-rules"]On my Obsidian Portal Site [/URL] [B]Logistics[/B] [sblock="Logistics"] Some notes on logistics: Posting frequency: Once every 2 days is basically the minimum, especially if were are in a tactical combat. I’d prefer about 5 times a week. Initiative: I run a single averaged initiative for all the monsters. Everyone who beat them in initiative goes before them. Your characters will all go in posting order, assuming you delay until after the person who posted before you. Defenses and dice: We will use EN Worlds dice roller and I will reveal enemy defenses and hit points, so you can make your post include the resolution of your action. Tactical Combat: I will use battle map software to run the combats, but sometimes we are just going to skip the grid, especially for smaller combats. Encounter Balance: I make no claim that your encounters will be balanced. Some will be hared, some will be ridiculously easy. Good Luck. Treasure: I will hand out whatever I want, when I want it. It will likely not be balanced, and will probably be less cash than by the DMG guidelines. I will “upgrade” your neck item, armor and weapliments at appropriate levels even if you don’t “find” them. Magic items are not purchasable readymade, aside from some consumables. I will give out significant items, I’m just gonna play it by ear. Ritual costs can be reduced on request, we will talk it out. [/sblock] [/QUOTE]
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