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<blockquote data-quote="Insight" data-source="post: 5487320" data-attributes="member: 11437"><p>Here's my current idea:</p><p></p><p><strong><u>CHARN WINDROST</u></strong></p><p><strong>Human Warden 1</strong></p><p><strong>Lifespirit Might</strong></p><p><strong>Background: Geography - Mountains (+2 to Athletics)</strong></p><p><strong>Alignment: Good</strong></p><p></p><p><strong><u>ABILITY SCORES</u></strong></p><p><strong>STR</strong> 18</p><p><strong>CON</strong> 14</p><p><strong>DEX</strong> 11</p><p><strong>INT</strong> 10</p><p><strong>WIS</strong> 17</p><p><strong>CHA</strong> 08</p><p></p><p><strong><u>COMBAT</u></strong></p><p><strong>AC</strong> 18</p><p><strong>FORT</strong> 16</p><p><strong>REFLEX</strong> 13</p><p><strong>WILL</strong> 15</p><p><strong>HP</strong> 31</p><p><strong>BLOODIED</strong> 15</p><p><strong>SURGES/DAY</strong> 11</p><p><strong>SURGE VALUE</strong> 7</p><p><strong>INIT</strong> +2</p><p><strong>SPEED</strong> 6 </p><p></p><p><strong><u>SKILLS</u></strong></p><p><strong>TRAINED</strong> - Athletics +8, Dungeoneering +8, Heal +8, Nature +10, Perception +10</p><p><strong>LANGUAGES</strong> - Common, Giant</p><p></p><p><strong><u>FEATS</u></strong></p><p><strong>Lifespirit Vigor</strong>: When Charn uses Second Wind, another ally can make a saving throw</p><p><strong>Wasteland Wanderer</strong></p><p></p><p><strong><u>RACIAL FEATURES</u></strong></p><p><strong>Bonus Feat</strong></p><p><strong>Bonus Skill</strong></p><p><strong>Human Defense Bonuses</strong></p><p><strong>Human Power Selection - Heroic Effort</strong></p><p></p><p><strong><u>CLASS FEATURES</u></strong></p><p><strong>Font of Life</strong>: Charn makes one saving throw at the beginning of his turn</p><p><strong>Guardian Might - Lifespirit</strong>: When Charn uses his Second Wind, only ally within 5 squares can spend a healing surge and make a saving throw</p><p><strong>Nature's Wrath</strong>: As a free action, once per turn, Charn marks all enemies adjacent to him.</p><p></p><p><strong><u>POWERS</u></strong></p><p><strong><span style="color: limegreen">AT-WILL</span></strong></p><p><strong>Resilience of Life</strong></p><p><strong>Tempest Assault</strong></p><p><strong>Warden's Fury</strong></p><p><strong>Warden's Grasp</strong></p><p><strong><span style="color: red">ENCOUNTER</span></strong></p><p><strong>Heroic Effort</strong></p><p><strong>Warden's Sacrifice</strong></p><p><strong><span style="color: slategray">DAILY</span></strong></p><p><strong>Form of Mountain's Thunder</strong></p><p></p><p><strong><u>EQUIPMENT</u></strong></p><p>7gp</p><p>Warhammer, Sling, Hide Armor, Heavy Shield, Adventurer's Kit, Grappling Hook, Hammer, 10 Pitons, 50ft Silk Rope, Bottle of Wine, Totem</p><p></p><p><strong><u>PERSONALS</u></strong></p><p>Age: 25</p><p>Height: 6'3"</p><p>Weight: 235lbs.</p><p>Patron Deity: None</p><p>Homeland: Thunderstone, Nentir Vale</p><p></p><p>[sblock=Background in Brief]Charn Windrost was born in Thunderstone and spent the majority of his life in and around the mining town. His family has been part of the town's mining tradition for generations. It was expected that Charn would join his father, uncles, and brothers in the mines, but the boy took a different path. Early in his adolescence, Charn began spending a lot of time in the mountains. He loved to climb the craggy rocks and watch the sun rise over the mountain. Charn spent so much time in the mountains that he started to feel more at home outdoors than in town. By the time Charn reached the age of maturity, he declared that he would not become a miner. Instead, Charn would work on the mountain, helping travelers as a guide or aiding hunters attacked by evil humanoids or beasts. Though the Windrost family could not understand their son's affinity for the mountain, they felt a certain sense of pride when they boy would shepherd yet another lost soul back to Thunderstone or save another hunter from a pack of goblins.[/sblock]</p></blockquote><p></p>
[QUOTE="Insight, post: 5487320, member: 11437"] Here's my current idea: [b][u]CHARN WINDROST[/u] Human Warden 1 Lifespirit Might Background: Geography - Mountains (+2 to Athletics) Alignment: Good[/b] [b][u]ABILITY SCORES[/u][/b] [b]STR[/b] 18 [b]CON[/b] 14 [b]DEX[/b] 11 [b]INT[/b] 10 [b]WIS[/b] 17 [b]CHA[/b] 08 [b][u]COMBAT[/u][/b] [b]AC[/b] 18 [b]FORT[/b] 16 [b]REFLEX[/b] 13 [b]WILL[/b] 15 [b]HP[/b] 31 [b]BLOODIED[/b] 15 [b]SURGES/DAY[/b] 11 [b]SURGE VALUE[/b] 7 [b]INIT[/b] +2 [b]SPEED[/b] 6 [b][u]SKILLS[/u][/b] [b]TRAINED[/b] - Athletics +8, Dungeoneering +8, Heal +8, Nature +10, Perception +10 [b]LANGUAGES[/b] - Common, Giant [b][u]FEATS[/u][/b] [b]Lifespirit Vigor[/b]: When Charn uses Second Wind, another ally can make a saving throw [b]Wasteland Wanderer[/b] [b][u]RACIAL FEATURES[/u][/b] [b]Bonus Feat[/b] [b]Bonus Skill[/b] [b]Human Defense Bonuses[/b] [b]Human Power Selection - Heroic Effort[/b] [b][u]CLASS FEATURES[/u][/b] [b]Font of Life[/b]: Charn makes one saving throw at the beginning of his turn [b]Guardian Might - Lifespirit[/b]: When Charn uses his Second Wind, only ally within 5 squares can spend a healing surge and make a saving throw [b]Nature's Wrath[/b]: As a free action, once per turn, Charn marks all enemies adjacent to him. [b][u]POWERS[/u][/b] [b][color=limegreen]AT-WILL[/color][/b] [b]Resilience of Life[/b] [b]Tempest Assault[/b] [b]Warden's Fury[/b] [b]Warden's Grasp[/b] [b][color=red]ENCOUNTER[/color][/b] [b]Heroic Effort[/b] [b]Warden's Sacrifice[/b] [b][color=slategray]DAILY[/color][/b] [b]Form of Mountain's Thunder[/b] [b][u]EQUIPMENT[/u][/b] 7gp Warhammer, Sling, Hide Armor, Heavy Shield, Adventurer's Kit, Grappling Hook, Hammer, 10 Pitons, 50ft Silk Rope, Bottle of Wine, Totem [b][u]PERSONALS[/u][/b] Age: 25 Height: 6'3" Weight: 235lbs. Patron Deity: None Homeland: Thunderstone, Nentir Vale [sblock=Background in Brief]Charn Windrost was born in Thunderstone and spent the majority of his life in and around the mining town. His family has been part of the town's mining tradition for generations. It was expected that Charn would join his father, uncles, and brothers in the mines, but the boy took a different path. Early in his adolescence, Charn began spending a lot of time in the mountains. He loved to climb the craggy rocks and watch the sun rise over the mountain. Charn spent so much time in the mountains that he started to feel more at home outdoors than in town. By the time Charn reached the age of maturity, he declared that he would not become a miner. Instead, Charn would work on the mountain, helping travelers as a guide or aiding hunters attacked by evil humanoids or beasts. Though the Windrost family could not understand their son's affinity for the mountain, they felt a certain sense of pride when they boy would shepherd yet another lost soul back to Thunderstone or save another hunter from a pack of goblins.[/sblock] [/QUOTE]
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