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<blockquote data-quote="Voda Vosa" data-source="post: 5487385" data-attributes="member: 51271"><p><strong><span style="color: DarkSlateGray">Murmock </span></strong></p><p></p><p>Murmock was an odd dwarf. He didn't like the montains at all, and often wandered off into the swamps nearby, to play with the frogs and toads of the swamps, and ocacionally, with the groove of bullywugs that inhabited the swamps. Oddly enough, the tribal frogmen didn't consider Murmock an intruder. His fascination with it, led to his father outcasting him from the clan. With no where to go, Murmock asked for shelter in the bullywug village. There, he made friends with the local druid, an eldery bullywug named Cockrack. </p><p>Cockrack took Murmock under his wing, and showed him the wanders of nature and the gifts it offered to the ones patient enough to look. After years of contemplation, Murmock became a full druid himself.</p><p>Murmock worked to forge a bond of friendship between his homeland and his adoptive people, and finally succeeded, and the dwarves and bullywugs signed a treaty of alliance and trade. Now at the service of the alliance council, Murmock is sent to the town of Thunderstone to investigate, for one side, the possibilities of mine exploration, and for the other side, to see what was perturbating nature, around Elber’s Tomb.</p><p></p><p>Murmock, level 1</p><p>Dwarf, Druid</p><p>Build: Swarm Druid</p><p>Primal Aspect: Primal Swarm</p><p>Background: Dwarf - Outcast</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 10, Con 16, Dex 14, Int 11, Wis 18, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 10, Con 14, Dex 14, Int 11, Wis 16, Cha 10.</p><p></p><p></p><p>AC: 15 Fort: 13 Reflex: 13 Will: 15</p><p>HP: 28 Surges: 10 Surge Value: 7</p><p></p><p>TRAINED SKILLS</p><p>Nature +9, Perception +9, Heal +9, Endurance +9</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +1, Arcana, Bluff, Diplomacy, Dungeoneering +6, History, Insight +4, Intimidate, Religion, Stealth +1, Streetwise, Thievery +1, Athletics -1</p><p></p><p>FEATS</p><p>Druid: Ritual Caster</p><p>Level 1: Ferocious Tiger Form</p><p></p><p>POWERS</p><p>Druid at-will 1: Swarming Locusts</p><p>Druid at-will 1: Grasping Tide (Druid)</p><p>Druid at-will 1: Grasping Claws</p><p>Druid encounter 1: Stinging Cloud</p><p>Druid daily 1: Summon Giant Toad</p><p></p><p>ITEMS</p><p>Ritual Book, Hide Armor, Quarterstaff, Staff Implement, Adventurer's Kit, Backpack (empty)</p><p>RITUALS</p><p>Animal Messenger, Create Campsite</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5487385, member: 51271"] [B][COLOR="DarkSlateGray"]Murmock [/COLOR][/B] Murmock was an odd dwarf. He didn't like the montains at all, and often wandered off into the swamps nearby, to play with the frogs and toads of the swamps, and ocacionally, with the groove of bullywugs that inhabited the swamps. Oddly enough, the tribal frogmen didn't consider Murmock an intruder. His fascination with it, led to his father outcasting him from the clan. With no where to go, Murmock asked for shelter in the bullywug village. There, he made friends with the local druid, an eldery bullywug named Cockrack. Cockrack took Murmock under his wing, and showed him the wanders of nature and the gifts it offered to the ones patient enough to look. After years of contemplation, Murmock became a full druid himself. Murmock worked to forge a bond of friendship between his homeland and his adoptive people, and finally succeeded, and the dwarves and bullywugs signed a treaty of alliance and trade. Now at the service of the alliance council, Murmock is sent to the town of Thunderstone to investigate, for one side, the possibilities of mine exploration, and for the other side, to see what was perturbating nature, around Elber’s Tomb. Murmock, level 1 Dwarf, Druid Build: Swarm Druid Primal Aspect: Primal Swarm Background: Dwarf - Outcast FINAL ABILITY SCORES Str 10, Con 16, Dex 14, Int 11, Wis 18, Cha 10. STARTING ABILITY SCORES Str 10, Con 14, Dex 14, Int 11, Wis 16, Cha 10. AC: 15 Fort: 13 Reflex: 13 Will: 15 HP: 28 Surges: 10 Surge Value: 7 TRAINED SKILLS Nature +9, Perception +9, Heal +9, Endurance +9 UNTRAINED SKILLS Acrobatics +1, Arcana, Bluff, Diplomacy, Dungeoneering +6, History, Insight +4, Intimidate, Religion, Stealth +1, Streetwise, Thievery +1, Athletics -1 FEATS Druid: Ritual Caster Level 1: Ferocious Tiger Form POWERS Druid at-will 1: Swarming Locusts Druid at-will 1: Grasping Tide (Druid) Druid at-will 1: Grasping Claws Druid encounter 1: Stinging Cloud Druid daily 1: Summon Giant Toad ITEMS Ritual Book, Hide Armor, Quarterstaff, Staff Implement, Adventurer's Kit, Backpack (empty) RITUALS Animal Messenger, Create Campsite [/QUOTE]
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