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Damned If You Do... Recruiting Closed
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<blockquote data-quote="airwalkrr" data-source="post: 5487464" data-attributes="member: 12460"><p>Here is a rough draft for my character. Still can't see the house rules, but will make adjustments as needed.</p><p><img src="http://www.enworld.org/forum/attachment.php?attachmentid=47664&stc=1&d=1299608254" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Rhogar Drakebane is a captain of the militia in the town of Thunderstone. He makes a humble living as a journeyman blacksmith when he isn't drilling with the militia to defend the town in case of attack. Although he is not a career military man, he has an uncanny knack for all matters military and prodigious skills in leadership. He also has a certain sense of destiny. Something happened to him at the age of 5 that changed his outlook on life greatly. He often refers to this as his "awakening." Raised in poverty with no family ties, he had to earn respect and position as he grew up. Because of his natural talent, strength, and wits, he has often been mistaken for a much older person, but is quite young at the age of 15. His scales are a shimmering silver color and he has a powerful athletic build. His color is <strong><span style="color: LightBlue">Light Blue</span></strong>.</p><p></p><p><span style="font-size: 15px"><u>Rhogar Drakebane</u></span></p><p>Warlord Dragonborn Level 1</p><p><strong>Height:</strong> 6' 5"</p><p><strong>Weight:</strong> 295 lbs.</p><p><strong>Alignment:</strong> Lawful Good</p><p><strong>Deity:</strong> Bahamut</p><p><strong>Size:</strong> Medium</p><p><strong>Speed:</strong> 5 (6 unarmored)</p><p><strong>Vision:</strong> Normal</p><p><strong>Languages:</strong> Common, Draconic</p><p><strong>Hit Points:</strong> 22</p><p><strong>Healing Surges:</strong> 7 (value: 5)</p><p><strong>Str</strong> 20 (+5), <strong>Con</strong> 10 (+0), <strong>Dex</strong> 8 (-1), <strong>Int</strong> 11 (+0), <strong>Wis</strong> 10 (+0), <strong>Cha</strong> 16 (+3)</p><p><strong>Initiative:</strong> +1 (includes Combat Leader)</p><p><strong>AC</strong> 18, <strong>Fort</strong> 16 <strong>Ref</strong> 12 <strong>Will</strong> 14</p><p><strong>Racial Traits:</strong> +2 History and +2 Intimidate*, Dragonborn Fury, Draconic Heritage, Dragon Breath (Strength, Cold)</p><p>*already calculated</p><p><strong>Background:</strong> Dragonborn Brush with the Past (+2 History)*</p><p>*already calculated</p><p><strong>Warlord Class Features:</strong> Armor Proficiency (Cloth, leather, hide, chainmail; light shield), Weapon Proficiencies (Simple melee, military melee, simple ranged), +1 Fortitude*, +1 Will*, Combat Leader, Commanding Presence (Inspiring Presence), Inspiring Word</p><p>*already calculated</p><p><strong>Skills:</strong> Acrobatics -4, Arcana +0, Athletics +2, Bluff +3, Diplomacy +3, Dungeoneering +0, Endurance +2*, Heal +5*, History +9*, Insight +0, Intimidate +10*, Nature +0, Perception +0, Religion +0, Stealth -4, Streetwise +3, Thievery -4</p><p>*trained skill</p><p><strong>Feats:</strong> Shield Proficiency (Heavy)</p><p><strong>Equipment:</strong> chainmail, heavy shield, longsword, 2 javelins, backpack, bedroll, flint and steel, belt pouch, trail rations (10 days), hempen rope (50 ft), sunrods (2), waterskin, 10 gp</p><p>[sblock=At-Will Exploits][sblock=Furious Smash]<strong>Furious Smash</strong> Warlord Attack 1</p><p><em>You slam your shield into your enemy, bash him with your weapon’s haft, or drive your shoulder into his gut. Your attack doesn’t do much damage—but your anger inspires your ally to match your ferocity.</em></p><p><strong>At-Will * Martial, Weapon</strong></p><p><strong>Standard Action - Melee weapon</strong></p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Strength vs. Fortitude</p><p><strong>Hit:</strong> Deal damage equal to your Strength modifier, and then choose one ally adjacent to either you or the target. This ally applies your Charisma modifier as a power bonus to the attack roll and the damage roll on his or her next attack against the target. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.[/sblock]</p><p>[sblock=Viper's Strike]<strong>Viper’s Strike</strong> Warlord Attack 1</p><p>You trick your adversary into making a tactical error that gives your comrade a chance to strike.</p><p><strong>At-Will * Martial, Weapon</strong></p><p><strong>Standard Action - Melee weapon</strong></p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Strength vs. AC</p><p><strong>Hit:</strong> 1[W] + Strength modifier damage.</p><p>Increase damage to 2[W] + Strength modifier at 21st level.</p><p><strong>Effect:</strong> If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice.[/sblock][/sblock]</p><p>[sblock=Encounter Exploits][sblock=Dragon Breath]<strong>Dragon Breath</strong> Dragonborn Racial Power</p><p>As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes.</p><p><strong>Encounter * Cold</strong></p><p><strong>Minor Action - Close</strong> blast 3</p><p><strong>Targets:</strong> All creatures in area</p><p><strong>Attack:</strong> Strength + 2 vs. Reflex</p><p><strong>Hit:</strong> 1d6 + Constitution modifier damage. Increase to +4 bonus and 2d6 + Constitution modifier damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier damage at 21st level.[/sblock]</p><p>[sblock=Guarding Attack] <strong>Guarding Attack</strong> Warlord Attack 1</p><p><em>With a calculated strike, you knock your adversary off balance and grant your comrade-in-arms some protection against the villain’s attacks.</em></p><p><strong>Encounter * Martial,Weapon</strong></p><p><strong>Standard Action - Melee weapon</strong></p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Strength vs. AC</p><p><strong>Hit:</strong> 2[W] + Strength modifier damage. Until the end of your next turn, one ally adjacent to either you or the target gains a +2 power bonus to AC against the target’s attacks.</p><p><strong>Inspiring Presence:</strong> The power bonus to AC equals 1 + your Charisma modifier.[/sblock][/sblock]</p><p>[sblock=Daily Exploits][sblock=Bastion of Defense] <strong>Bastion of Defense</strong> Warlord Attack 1</p><p><em>Honorable warriors never fall!</em></p><p><strong>Daily * Martial, Weapon</strong></p><p><strong>Standard Action - Melee weapon</strong></p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Strength vs. AC</p><p><strong>Hit:</strong> 3[W] + Strength modifier damage. Allies within 5 squares of you gain a +1 power bonus to all defenses until the end of the encounter.</p><p><strong>Effect:</strong> Allies within 5 squares of you gain temporary hit points equal to 5 + your Charisma modifier.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5487464, member: 12460"] Here is a rough draft for my character. Still can't see the house rules, but will make adjustments as needed. [img]http://www.enworld.org/forum/attachment.php?attachmentid=47664&stc=1&d=1299608254[/img] Rhogar Drakebane is a captain of the militia in the town of Thunderstone. He makes a humble living as a journeyman blacksmith when he isn't drilling with the militia to defend the town in case of attack. Although he is not a career military man, he has an uncanny knack for all matters military and prodigious skills in leadership. He also has a certain sense of destiny. Something happened to him at the age of 5 that changed his outlook on life greatly. He often refers to this as his "awakening." Raised in poverty with no family ties, he had to earn respect and position as he grew up. Because of his natural talent, strength, and wits, he has often been mistaken for a much older person, but is quite young at the age of 15. His scales are a shimmering silver color and he has a powerful athletic build. His color is [B][COLOR="LightBlue"]Light Blue[/COLOR][/B]. [SIZE="4"][U]Rhogar Drakebane[/U][/SIZE] Warlord Dragonborn Level 1 [B]Height:[/B] 6' 5" [B]Weight:[/B] 295 lbs. [B]Alignment:[/B] Lawful Good [B]Deity:[/B] Bahamut [B]Size:[/B] Medium [B]Speed:[/B] 5 (6 unarmored) [B]Vision:[/B] Normal [B]Languages:[/B] Common, Draconic [B]Hit Points:[/B] 22 [B]Healing Surges:[/B] 7 (value: 5) [B]Str[/B] 20 (+5), [B]Con[/B] 10 (+0), [B]Dex[/B] 8 (-1), [B]Int[/B] 11 (+0), [B]Wis[/B] 10 (+0), [B]Cha[/B] 16 (+3) [B]Initiative:[/B] +1 (includes Combat Leader) [B]AC[/B] 18, [B]Fort[/B] 16 [B]Ref[/B] 12 [B]Will[/B] 14 [b]Racial Traits:[/b] +2 History and +2 Intimidate*, Dragonborn Fury, Draconic Heritage, Dragon Breath (Strength, Cold) *already calculated [B]Background:[/B] Dragonborn Brush with the Past (+2 History)* *already calculated [b]Warlord Class Features:[/b] Armor Proficiency (Cloth, leather, hide, chainmail; light shield), Weapon Proficiencies (Simple melee, military melee, simple ranged), +1 Fortitude*, +1 Will*, Combat Leader, Commanding Presence (Inspiring Presence), Inspiring Word *already calculated [b]Skills:[/b] Acrobatics -4, Arcana +0, Athletics +2, Bluff +3, Diplomacy +3, Dungeoneering +0, Endurance +2*, Heal +5*, History +9*, Insight +0, Intimidate +10*, Nature +0, Perception +0, Religion +0, Stealth -4, Streetwise +3, Thievery -4 *trained skill [b]Feats:[/b] Shield Proficiency (Heavy) [b]Equipment:[/b] chainmail, heavy shield, longsword, 2 javelins, backpack, bedroll, flint and steel, belt pouch, trail rations (10 days), hempen rope (50 ft), sunrods (2), waterskin, 10 gp [sblock=At-Will Exploits][sblock=Furious Smash][B]Furious Smash[/B] Warlord Attack 1 [I]You slam your shield into your enemy, bash him with your weapon’s haft, or drive your shoulder into his gut. Your attack doesn’t do much damage—but your anger inspires your ally to match your ferocity.[/I] [B]At-Will * Martial, Weapon[/B] [B]Standard Action - Melee weapon[/B] [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. Fortitude [B]Hit:[/B] Deal damage equal to your Strength modifier, and then choose one ally adjacent to either you or the target. This ally applies your Charisma modifier as a power bonus to the attack roll and the damage roll on his or her next attack against the target. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.[/sblock] [sblock=Viper's Strike][B]Viper’s Strike[/B] Warlord Attack 1 You trick your adversary into making a tactical error that gives your comrade a chance to strike. [B]At-Will * Martial, Weapon[/B] [B]Standard Action - Melee weapon[/B] [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC [B]Hit:[/B] 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level. [B]Effect:[/B] If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice.[/sblock][/sblock] [sblock=Encounter Exploits][sblock=Dragon Breath][B]Dragon Breath[/B] Dragonborn Racial Power As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes. [B]Encounter * Cold[/B] [B]Minor Action - Close[/B] blast 3 [B]Targets:[/B] All creatures in area [B]Attack:[/B] Strength + 2 vs. Reflex [B]Hit:[/B] 1d6 + Constitution modifier damage. Increase to +4 bonus and 2d6 + Constitution modifier damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier damage at 21st level.[/sblock] [sblock=Guarding Attack] [B]Guarding Attack[/B] Warlord Attack 1 [I]With a calculated strike, you knock your adversary off balance and grant your comrade-in-arms some protection against the villain’s attacks.[/I] [B]Encounter * Martial,Weapon[/B] [B]Standard Action - Melee weapon[/B] [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC [B]Hit:[/B] 2[W] + Strength modifier damage. Until the end of your next turn, one ally adjacent to either you or the target gains a +2 power bonus to AC against the target’s attacks. [B]Inspiring Presence:[/B] The power bonus to AC equals 1 + your Charisma modifier.[/sblock][/sblock] [sblock=Daily Exploits][sblock=Bastion of Defense] [B]Bastion of Defense[/B] Warlord Attack 1 [I]Honorable warriors never fall![/I] [B]Daily * Martial, Weapon[/B] [B]Standard Action - Melee weapon[/B] [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC [B]Hit:[/B] 3[W] + Strength modifier damage. Allies within 5 squares of you gain a +1 power bonus to all defenses until the end of the encounter. [B]Effect:[/B] Allies within 5 squares of you gain temporary hit points equal to 5 + your Charisma modifier.[/sblock][/sblock] [/QUOTE]
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