Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Dan Rawson Named New Head Of D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vincent55" data-source="post: 8792788" data-attributes="member: 7037991"><p>I remember them saying that 5e was the last edition, well it obviously not, 5e is the last edition I will ever back from this company. I have decided to use all the older versions and some of my own fixes to fill the gaps. I saw an article about the balance of melee and casters and the reason there is a problem is due to the 5e changes caused the casters to have more power in many ways and fail to enforce drawbacks. </p><p></p><p>The older editions had their problems with casters being too much power, this was because the melee ones had much less as well, with each edition adding to the total power of each class having improved the melee classes very much. The problem is they removed many of the balance factors of the caster classes. So how do we fix this? well first take a look back while embracing what already is in 5e, as this version is way oversimplified and tends to not give any real drawbacks. </p><p></p><p>I have thought about the issues with the caster classes and the martial ones, and the fix is easy, wizards 1d4 for hit points, age requirements to be one, like in 2nd edition or 1st. Also no armor and limited weapons. Sorcerers: 1d6 is ok as well as the weapons but requires a bloodline background or at least gives the DM a heads up, so you can't just willy-nilly decide to take a level. Also a blood component for all their spells, best way to do this is the divide their hit points in half, if they go past the half limit then they suffer a level of exhaustion, they can regain all the hit points used in this way during a short rest but the exhaustion is recovered as per the standard rules. Warlock: Easy enforce the drawback of a patron example: demon well the character can't be good or suffers from an evil taint that if detected he will emulate as if evil. This also would require the person to do an evil act or something distasteful.</p><p></p><p>I am also in favour of ability penalties as per races from the old days as well, because an ogre will always be stronger than a halfling and also you could apply this to movement as well but could overcomplicate that part of the game. So reducing movement for small by 10 feet i think is a good idea. And for large increase by 10 as well. I can remember being a child and having a hard time walking can keep up with my stepdad, my small legs had a hard time keeping up. Anyway like I said not supporting this new edition and will just do my own version of the game i am willing to run, but good luck with getting people to buy digital stuff and charging a membership fee every month to keep more updates. This is what many games do to sell you a new costume option or weapon or a manor of things. The thing is with the theatre of the mind they can't do this and so once they sell enough books the money starts to dry up and so bam a new edition is slightly more different to cause most to buy new books. Now they say that it's compatible but we all know that the new shiny is appealing.</p></blockquote><p></p>
[QUOTE="Vincent55, post: 8792788, member: 7037991"] I remember them saying that 5e was the last edition, well it obviously not, 5e is the last edition I will ever back from this company. I have decided to use all the older versions and some of my own fixes to fill the gaps. I saw an article about the balance of melee and casters and the reason there is a problem is due to the 5e changes caused the casters to have more power in many ways and fail to enforce drawbacks. The older editions had their problems with casters being too much power, this was because the melee ones had much less as well, with each edition adding to the total power of each class having improved the melee classes very much. The problem is they removed many of the balance factors of the caster classes. So how do we fix this? well first take a look back while embracing what already is in 5e, as this version is way oversimplified and tends to not give any real drawbacks. I have thought about the issues with the caster classes and the martial ones, and the fix is easy, wizards 1d4 for hit points, age requirements to be one, like in 2nd edition or 1st. Also no armor and limited weapons. Sorcerers: 1d6 is ok as well as the weapons but requires a bloodline background or at least gives the DM a heads up, so you can't just willy-nilly decide to take a level. Also a blood component for all their spells, best way to do this is the divide their hit points in half, if they go past the half limit then they suffer a level of exhaustion, they can regain all the hit points used in this way during a short rest but the exhaustion is recovered as per the standard rules. Warlock: Easy enforce the drawback of a patron example: demon well the character can't be good or suffers from an evil taint that if detected he will emulate as if evil. This also would require the person to do an evil act or something distasteful. I am also in favour of ability penalties as per races from the old days as well, because an ogre will always be stronger than a halfling and also you could apply this to movement as well but could overcomplicate that part of the game. So reducing movement for small by 10 feet i think is a good idea. And for large increase by 10 as well. I can remember being a child and having a hard time walking can keep up with my stepdad, my small legs had a hard time keeping up. Anyway like I said not supporting this new edition and will just do my own version of the game i am willing to run, but good luck with getting people to buy digital stuff and charging a membership fee every month to keep more updates. This is what many games do to sell you a new costume option or weapon or a manor of things. The thing is with the theatre of the mind they can't do this and so once they sell enough books the money starts to dry up and so bam a new edition is slightly more different to cause most to buy new books. Now they say that it's compatible but we all know that the new shiny is appealing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dan Rawson Named New Head Of D&D
Top