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<blockquote data-quote="doctorbadwolf" data-source="post: 8794196" data-attributes="member: 6704184"><p>Okay. I’m not particularly worried about those things in the context of 3pp, but at least this is specific. Thank you. </p><p></p><p>I mean…IMO the expert UA shows that they’re serious about these new options being compatible with old supplements. It’s not going to be hard to use a 2014 Bard subclass with the 2024 Bard, we just don’t know yet for sure exactly what the rule will be. I strongly suspect it will just be that you get a feat at level 14, and get the 3 feature levels of the older bard subclass at the first three new bard subclass levels, but we will see. </p><p></p><p>It’s not a big adjustment to make, and I can’t see many 3pp struggling because of it. </p><p></p><p>This is wholly irrelevant, IMO. It doesn’t present a difficulty for 3pp in publishing new options or handling thier older products. </p><p></p><p>I can kinda see it, but to me 4e was just…organized and rational? Like sure it made strong use of maps, but it ran fine ToTM, and idk we just didn’t play it in a way that lent to war game style thinking, pretty much ever, I guess. </p><p></p><p>We certainly spent less time in combat and more time exploring and interacting, compared to 3.5 play (or Star Wars revised core rules, which I played vastly more than 3.5 D&D, because my friends loved that game somehow). To me, 4e was D&D taken and rewritten as a well built <em>game </em>finally. </p><p></p><p>I certainly wanted a simpler version by the end, and even essentials still had most of what I wanted to hack out of the game, but it had such excellent lore, so bloody much of it, and really solid out of combat mechanics (IMO skill challenges ran fine if you just weren’t a stickler about them) and evocative combat abilities that helped us see our characters 3-dimensionally. </p><p></p><p>If anything 3.5 felt more like a war game to me, because I always felt obligated, by an extremely unbalanced game with hidden win buttons and trap options, to optimize and strategize <em>everything.</em></p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8794196, member: 6704184"] Okay. I’m not particularly worried about those things in the context of 3pp, but at least this is specific. Thank you. I mean…IMO the expert UA shows that they’re serious about these new options being compatible with old supplements. It’s not going to be hard to use a 2014 Bard subclass with the 2024 Bard, we just don’t know yet for sure exactly what the rule will be. I strongly suspect it will just be that you get a feat at level 14, and get the 3 feature levels of the older bard subclass at the first three new bard subclass levels, but we will see. It’s not a big adjustment to make, and I can’t see many 3pp struggling because of it. This is wholly irrelevant, IMO. It doesn’t present a difficulty for 3pp in publishing new options or handling thier older products. I can kinda see it, but to me 4e was just…organized and rational? Like sure it made strong use of maps, but it ran fine ToTM, and idk we just didn’t play it in a way that lent to war game style thinking, pretty much ever, I guess. We certainly spent less time in combat and more time exploring and interacting, compared to 3.5 play (or Star Wars revised core rules, which I played vastly more than 3.5 D&D, because my friends loved that game somehow). To me, 4e was D&D taken and rewritten as a well built [I]game [/I]finally. I certainly wanted a simpler version by the end, and even essentials still had most of what I wanted to hack out of the game, but it had such excellent lore, so bloody much of it, and really solid out of combat mechanics (IMO skill challenges ran fine if you just weren’t a stickler about them) and evocative combat abilities that helped us see our characters 3-dimensionally. If anything 3.5 felt more like a war game to me, because I always felt obligated, by an extremely unbalanced game with hidden win buttons and trap options, to optimize and strategize [I]everything.[/I] [/QUOTE]
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