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<blockquote data-quote="LuisCarlos17f" data-source="post: 8794204" data-attributes="member: 6802378"><p>Tabletop and videogame RPGs are different. The paper-printed version needs time to update the rules to reach a better power balance, but videogame in internet age only needs a new patch after some weeks or months. And the digital market moves a lot of money, but also there are a lot of rivals fightings to get enough number of players who pay to buy the DLCs.</p><p></p><p>In the comingsoon videogame Baldur's Gate III the rules about ranger' favored enemy had to be altered. I suspect the videogame experencie affected very much the design of next editions.</p><p></p><p> The online D&D offers the option to show new suggestion, but also there is a lot of feedback and work for the game designers. For example? The return of the monster-templates, or playtesting of new class with special game mechanic (psionic, incarnum, ki martial maneuvers, pact magic with vestiges, shadow mysteries..). Or a module about creating an army, building a stronghold, or managing a spelljammer trade company.</p><p></p><p>The transition of edition may a true headache for 3PPs if these are more focused into crunch than fluff(lore+background). I wonder if some 3PP may be willing to talk with Hasbro to licence their IP into a merchandising product (toy, animated serie or videogame for example).</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8794204, member: 6802378"] Tabletop and videogame RPGs are different. The paper-printed version needs time to update the rules to reach a better power balance, but videogame in internet age only needs a new patch after some weeks or months. And the digital market moves a lot of money, but also there are a lot of rivals fightings to get enough number of players who pay to buy the DLCs. In the comingsoon videogame Baldur's Gate III the rules about ranger' favored enemy had to be altered. I suspect the videogame experencie affected very much the design of next editions. The online D&D offers the option to show new suggestion, but also there is a lot of feedback and work for the game designers. For example? The return of the monster-templates, or playtesting of new class with special game mechanic (psionic, incarnum, ki martial maneuvers, pact magic with vestiges, shadow mysteries..). Or a module about creating an army, building a stronghold, or managing a spelljammer trade company. The transition of edition may a true headache for 3PPs if these are more focused into crunch than fluff(lore+background). I wonder if some 3PP may be willing to talk with Hasbro to licence their IP into a merchandising product (toy, animated serie or videogame for example). [/QUOTE]
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