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General Tabletop Discussion
*Dungeons & Dragons
Dan Rawson Named New Head Of D&D
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<blockquote data-quote="GMforPowergamers" data-source="post: 8794429" data-attributes="member: 67338"><p>okay lets take thief that is a great example.</p><p></p><p>I sit down to make a 2e thief and I start with a concenpt (oh I know I will play a rogues swashbuckler) roll stats (that was different we started using array by 4e) then place where you want. Then I would pick weapon prof and non weapon prof. the weapon prof would be what I could do in a fight and non weapon prof were what I could do as skills. then I had %pts to spend on other skills. </p><p></p><p>I sit down to make a 4e rogue I start with my concept (oh I know I will play a rogues swashbuckler) and I place my array then I pick my subclass (that was new, but similar to picking class) then I pick my attack powers (similar to weapon prof) and my skills (similar to non weapon prof)</p><p></p><p>every class had weapon and non weapon profs (only 2 or 3 had the % skills) but those were the choice points... what do I do in combat and out of combat. </p><p></p><p>The powers just replaced the weapon profs</p><p></p><p>late 2e even had things that were kind of like powers (death blow, an improved crit and a better initiative) heck the non weapon profs that gave you minor magic abilities more or less at will. (the precursor to modern cantrips) I think you needed to be in the mage group to take those but not 100% sure on that.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8794429, member: 67338"] okay lets take thief that is a great example. I sit down to make a 2e thief and I start with a concenpt (oh I know I will play a rogues swashbuckler) roll stats (that was different we started using array by 4e) then place where you want. Then I would pick weapon prof and non weapon prof. the weapon prof would be what I could do in a fight and non weapon prof were what I could do as skills. then I had %pts to spend on other skills. I sit down to make a 4e rogue I start with my concept (oh I know I will play a rogues swashbuckler) and I place my array then I pick my subclass (that was new, but similar to picking class) then I pick my attack powers (similar to weapon prof) and my skills (similar to non weapon prof) every class had weapon and non weapon profs (only 2 or 3 had the % skills) but those were the choice points... what do I do in combat and out of combat. The powers just replaced the weapon profs late 2e even had things that were kind of like powers (death blow, an improved crit and a better initiative) heck the non weapon profs that gave you minor magic abilities more or less at will. (the precursor to modern cantrips) I think you needed to be in the mage group to take those but not 100% sure on that. [/QUOTE]
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Community
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Dan Rawson Named New Head Of D&D
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