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*Dungeons & Dragons
Dan Rawson Named New Head Of D&D
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<blockquote data-quote="Staffan" data-source="post: 8794655" data-attributes="member: 907"><p>2e stuff kept being made right up until a month or two before the 3e PHB was released in August 2000. I'm not sure when the last printings were, but it's not like Wizards killed 2e right off. They pruned the settings, but kept on with the core material. So 1995 is pretty much square in the middle of 2e.</p><p></p><p></p><p>Because you couldn't adjust sub-abilities by more than +/-2. Still, the point stands that the sub-abilities were in many cases heavily unbalanced. IIRC, Strength/Stamina covered carrying capacity (before penalties), while Strength/Muscle covered attack bonus, damage bonus, bend bars/lift gates, and max press. This, combined with the fact that most stats had a pretty big dead zone (the difference between Dex 7 and 14 was none other than actual Dex checks) meant that it was pretty easy min/maxing them.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8794655, member: 907"] 2e stuff kept being made right up until a month or two before the 3e PHB was released in August 2000. I'm not sure when the last printings were, but it's not like Wizards killed 2e right off. They pruned the settings, but kept on with the core material. So 1995 is pretty much square in the middle of 2e. Because you couldn't adjust sub-abilities by more than +/-2. Still, the point stands that the sub-abilities were in many cases heavily unbalanced. IIRC, Strength/Stamina covered carrying capacity (before penalties), while Strength/Muscle covered attack bonus, damage bonus, bend bars/lift gates, and max press. This, combined with the fact that most stats had a pretty big dead zone (the difference between Dex 7 and 14 was none other than actual Dex checks) meant that it was pretty easy min/maxing them. [/QUOTE]
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Dan Rawson Named New Head Of D&D
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