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Dan Rawson Named New Head Of D&D
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<blockquote data-quote="UngainlyTitan" data-source="post: 8796752" data-attributes="member: 28487"><p>This post quoted is interesting both for what it gets right and for what it gets wrong</p><p></p><p>At a certain level CDs are a fad most digital music nowadays is accessed via streaming services. A lot of it free but you must put up with the ads.</p><p>A lot of people that download and locally store digital music are digital packrats that have terrabytes of music stored. Some more hours of music/video stored that hours of life left to consume it. </p><p>But you can still buy physical media and vinyl is making a comeback. It was not too long ago when you could not buy a new record player for love or money.</p><p></p><p>Arguably it is the norm for books and books have made a comeback. </p><p></p><p>As far as I know, public phones were always a public service requirement and when the authorities decided that payphone were more serving the illegal activities than the poor, they withdrew support for public telephones. The phones then vanished as they went out of service and were not replaced.</p><p></p><p>This is completely true, but the digital age has been largely consumer driven. The movie and music industry have fought tooth and nail to prevent digital distribution of their product. If it was not for Apple (when it was small and mostly noted for hardware production) getting some good terms for digital distribution of music and movie on iTunes we would be still struggling to prise music and movies out of the walled gardens of the studios. </p><p>In fact, with the rise of rival streaming services, we are looking at a second attempt to rebuild walled gardens in the entertainment industry.</p><p></p><p>Now the digital age is not all good there are a lot of downsides. I expect some time there will be a major human rights issue with regard to online identity and the fact that Google et al. can remove your digital identity by locking your account and there is pretty much no appeal.</p><p></p><p>Now, the only reason that D&D is not more digital is that WoTC screwed it up so badly in 2008 and the market was not perceived as large enough for the big boy or the Silicon Valley venture capitalists. In my opinion, if you want the metaverse you start off with a good vr implementation of D&D.</p><p>Now, if you want Wizards to continue to produce physical media then you need to keep buying physical media.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 8796752, member: 28487"] This post quoted is interesting both for what it gets right and for what it gets wrong At a certain level CDs are a fad most digital music nowadays is accessed via streaming services. A lot of it free but you must put up with the ads. A lot of people that download and locally store digital music are digital packrats that have terrabytes of music stored. Some more hours of music/video stored that hours of life left to consume it. But you can still buy physical media and vinyl is making a comeback. It was not too long ago when you could not buy a new record player for love or money. Arguably it is the norm for books and books have made a comeback. As far as I know, public phones were always a public service requirement and when the authorities decided that payphone were more serving the illegal activities than the poor, they withdrew support for public telephones. The phones then vanished as they went out of service and were not replaced. This is completely true, but the digital age has been largely consumer driven. The movie and music industry have fought tooth and nail to prevent digital distribution of their product. If it was not for Apple (when it was small and mostly noted for hardware production) getting some good terms for digital distribution of music and movie on iTunes we would be still struggling to prise music and movies out of the walled gardens of the studios. In fact, with the rise of rival streaming services, we are looking at a second attempt to rebuild walled gardens in the entertainment industry. Now the digital age is not all good there are a lot of downsides. I expect some time there will be a major human rights issue with regard to online identity and the fact that Google et al. can remove your digital identity by locking your account and there is pretty much no appeal. Now, the only reason that D&D is not more digital is that WoTC screwed it up so badly in 2008 and the market was not perceived as large enough for the big boy or the Silicon Valley venture capitalists. In my opinion, if you want the metaverse you start off with a good vr implementation of D&D. Now, if you want Wizards to continue to produce physical media then you need to keep buying physical media. [/QUOTE]
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Dan Rawson Named New Head Of D&D
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