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<blockquote data-quote="s/LaSH" data-source="post: 1565033" data-attributes="member: 6929"><p>Does that even matter, though? If I'm the target for 'come play D&D', odds are good I don't <em>know</em> the rules - it's the purty manga* pictures that drag me in, and the rules sneak up on me. If I'm an average Joe walking down the street, I don't know the first thing about D&D, but I may have an idea that I'd like to kill dragons and hang out with elf chicks for a while. Or something. I just don't know how, and forcing me to look at something I never knew existed works. Give me five years, <em>then</em> I can complain about broken spells and eternal revisions sucking my wallet dry. Of course, I probably spend equal chunks of money on PlayStation games with 8-hour lifespans. So that's not a big issue with something as flexible as an RPG ruleset.</p><p></p><p>Of course, you want rules that can be understood, something which boxed sets are often good at. And to satisfy the 'sophiste' crowd of mature D&Ders, throw in some setting-specific rules - the aforementioned 'jump good' rules or what have you.</p><p></p><p>The point of marketing D&D is to get people playing it, and it's the #1 gateway RPG. They don't want to be targeting the kind of person who's into GNS theory and bellcurve dice pools, they want to be targeting the kind of person who doesn't know about RPGs.</p><p></p><p>So I think that's actually a good idea. If they can pull it off right. Probably nothing'll come of it, but if it does, if they can get something cheap and playable out there, something the kids can play at lunch, it'll do the hobby a world of good.</p><p></p><p>* Manga = pictures on a page. Anime means animated, and I can't see a rulebook being made in broadcast form... Yes, I'm being horribly pedantic.</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 1565033, member: 6929"] Does that even matter, though? If I'm the target for 'come play D&D', odds are good I don't [i]know[/i] the rules - it's the purty manga* pictures that drag me in, and the rules sneak up on me. If I'm an average Joe walking down the street, I don't know the first thing about D&D, but I may have an idea that I'd like to kill dragons and hang out with elf chicks for a while. Or something. I just don't know how, and forcing me to look at something I never knew existed works. Give me five years, [i]then[/i] I can complain about broken spells and eternal revisions sucking my wallet dry. Of course, I probably spend equal chunks of money on PlayStation games with 8-hour lifespans. So that's not a big issue with something as flexible as an RPG ruleset. Of course, you want rules that can be understood, something which boxed sets are often good at. And to satisfy the 'sophiste' crowd of mature D&Ders, throw in some setting-specific rules - the aforementioned 'jump good' rules or what have you. The point of marketing D&D is to get people playing it, and it's the #1 gateway RPG. They don't want to be targeting the kind of person who's into GNS theory and bellcurve dice pools, they want to be targeting the kind of person who doesn't know about RPGs. So I think that's actually a good idea. If they can pull it off right. Probably nothing'll come of it, but if it does, if they can get something cheap and playable out there, something the kids can play at lunch, it'll do the hobby a world of good. * Manga = pictures on a page. Anime means animated, and I can't see a rulebook being made in broadcast form... Yes, I'm being horribly pedantic. [/QUOTE]
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