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Dancey resigns as GAMA Treasurer
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<blockquote data-quote="d4" data-source="post: 1687686" data-attributes="member: 12699"><p>assuming i did know and respect and agree with the group of individuals doing the choosing.</p><p></p><p></p><p>exactly.</p><p></p><p></p><p>that it was the most popular. and given the large number of people voting for the ENnies, that is statistically significant and perhaps relevant to the gaming community (or at least d20 community) as a whole. awards chosen by a small, select group of people can't make that claim.</p><p></p><p>for what it's worth, i don't think a subjective thing like "quality" can ever be recognized and agreed upon by a large group of people. which is why i think trying to award people for quality is a strange concept.</p><p></p><p>on the other hand, something like popularity, or as The Sigil said, a game's impact on the gaming community, can in some way be assessed objectively. and sales are definitely one way of measuring that.</p><p></p><p>basically, all of these things boil down to popularity contests -- what things do the people deciding the awards like the best for their own personal reasons. we want these awards to be meaningful to the community as a whole. the only way to get results that are statistically significant is to make the sample size as large as possible. we can't poll every gamer on what he thinks is best. but starting from the (admittedly not entirely accurate) assumption that what he or she buys is what he or she thinks is good is at least a place to start.</p><p></p><p>leaving it in the hands of a small group of people is IMO not the right way to serve the community.</p></blockquote><p></p>
[QUOTE="d4, post: 1687686, member: 12699"] assuming i did know and respect and agree with the group of individuals doing the choosing. exactly. that it was the most popular. and given the large number of people voting for the ENnies, that is statistically significant and perhaps relevant to the gaming community (or at least d20 community) as a whole. awards chosen by a small, select group of people can't make that claim. for what it's worth, i don't think a subjective thing like "quality" can ever be recognized and agreed upon by a large group of people. which is why i think trying to award people for quality is a strange concept. on the other hand, something like popularity, or as The Sigil said, a game's impact on the gaming community, can in some way be assessed objectively. and sales are definitely one way of measuring that. basically, all of these things boil down to popularity contests -- what things do the people deciding the awards like the best for their own personal reasons. we want these awards to be meaningful to the community as a whole. the only way to get results that are statistically significant is to make the sample size as large as possible. we can't poll every gamer on what he thinks is best. but starting from the (admittedly not entirely accurate) assumption that what he or she buys is what he or she thinks is good is at least a place to start. leaving it in the hands of a small group of people is IMO not the right way to serve the community. [/QUOTE]
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