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Dancey resigns as GAMA Treasurer
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<blockquote data-quote="Desdichado" data-source="post: 1688561" data-attributes="member: 2205"><p>To be fair, Umbran, your example is a bit of a red herring. A really bad product doesn't have the same effect on the RPG industry as the Great Depression does on the American financial scene. A product like Synnibar or F.A.T.A.L. may stir up a flamewar or two on rpg.net, and may even gain a perverse following of folks who want to be kinda campy (Chicago ENWorld Gameday and Synnibar?) but they don't impact the ability of any other product to sell. They just drop quietly off the shelves, and if they're truly bad, they enter a kind of bad games mythos, and that's about it. There's no way you can make any correlation between the release of F.A.T.A.L. and the sales of any other product, really. Influence in this industry by default is probably going to be good influence.</p><p></p><p>And to your point, it's true that the awards, if they want to mean anything, should look at factors that consumers care about directly. However, as I pointed out earlier, the only measurable standard by which to judge that is sales. Everything else is completely subjective.</p><p></p><p>I'm not really advocating that sales play a factor in the awards, though. I'm not sure that makes much difference. Frankly, I think the only consumers who are really interested in what wins Origins awards or not (and by that I mean a connected and informed subset of gamers) have probably lost a good deal of credibility for the awards in recent years due to some fishy selections. I'm not sure that the Origins awards can come up with a strategy that really undoes the damage, frankly, other than waiting it out.</p><p></p><p>Or, they can continue to not be about the consumer at all, like they mostly have been in the past. But if so, they can continue to expect that consumers are largely indifferent to them.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1688561, member: 2205"] To be fair, Umbran, your example is a bit of a red herring. A really bad product doesn't have the same effect on the RPG industry as the Great Depression does on the American financial scene. A product like Synnibar or F.A.T.A.L. may stir up a flamewar or two on rpg.net, and may even gain a perverse following of folks who want to be kinda campy (Chicago ENWorld Gameday and Synnibar?) but they don't impact the ability of any other product to sell. They just drop quietly off the shelves, and if they're truly bad, they enter a kind of bad games mythos, and that's about it. There's no way you can make any correlation between the release of F.A.T.A.L. and the sales of any other product, really. Influence in this industry by default is probably going to be good influence. And to your point, it's true that the awards, if they want to mean anything, should look at factors that consumers care about directly. However, as I pointed out earlier, the only measurable standard by which to judge that is sales. Everything else is completely subjective. I'm not really advocating that sales play a factor in the awards, though. I'm not sure that makes much difference. Frankly, I think the only consumers who are really interested in what wins Origins awards or not (and by that I mean a connected and informed subset of gamers) have probably lost a good deal of credibility for the awards in recent years due to some fishy selections. I'm not sure that the Origins awards can come up with a strategy that really undoes the damage, frankly, other than waiting it out. Or, they can continue to not be about the consumer at all, like they mostly have been in the past. But if so, they can continue to expect that consumers are largely indifferent to them. [/QUOTE]
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