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Dancey resigns as GAMA Treasurer
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<blockquote data-quote="billd91" data-source="post: 1688775" data-attributes="member: 3400"><p>The trouble with relying on your macroscale style of judging quality is that there are many products out there that never have an opportunity to get on the macroscale because of issues completely tangential to the microscale quality of the product. And that's the main reason I object to using it as critiera for industry-wide awards. It biases the awards toward companies capable of getting more product out into more hands whether that product is particularly high quality or not on a microscale. </p><p></p><p>I think another problem we're running into in all of this is the point behind the awards at all. Awards can play a variety of roles, not all relevant to the buying public and that's fine. They can be peer recognition, they can try to play the role of buying guide, and they can be people's choice.</p><p>Should the industry have peer-oriented awards? Awards decided solely by game designers for other game designers? Heck yes. Game designers should be able to take pride when they are nominated and win an award from other people who walk the same walk they do. If that's all the Origins Awards really aspire to be, then so be it. Good for them. That's a perfectly legitimate way to run awards.</p><p>If they want to play the role of buying guide, then I don't think I'd necessarily change them too much from peer recognition. These would be awards that specifically seek out things worth buying, whether the public has adopted them yet or not. They can report stuff that a lot of people seem to be having success with AND things that people might have missed but would probably see a lot of success with. These would probably have to rely more on reviews rather than actual sales figures though because sale of a product doesn't necessarily mean that the buyer had any success with it. Think of a set of awards like this as the Games 100 in Games Magazine for an example of this style.</p><p>People's Choice awards would probably be the type of awards best served by looking at sales figures. But like the People's Choice awards in the entertainment industry, these awards would probably not be as prestigious in comparision to the others as just being a numbers game, not really reflecting care in the craft as much as just resonating well with consumers, and smaller publishers would find it hard to crack into these awards.</p><p></p><p>Now, which direction should the Origins Awards take? One of these, or should it try to incorporate elements of all three? If all three, the one thing I would really want is for the categories to be utterly and completely separated. I don't want people's choice style selection going into peer or buying guide style award categories.</p></blockquote><p></p>
[QUOTE="billd91, post: 1688775, member: 3400"] The trouble with relying on your macroscale style of judging quality is that there are many products out there that never have an opportunity to get on the macroscale because of issues completely tangential to the microscale quality of the product. And that's the main reason I object to using it as critiera for industry-wide awards. It biases the awards toward companies capable of getting more product out into more hands whether that product is particularly high quality or not on a microscale. I think another problem we're running into in all of this is the point behind the awards at all. Awards can play a variety of roles, not all relevant to the buying public and that's fine. They can be peer recognition, they can try to play the role of buying guide, and they can be people's choice. Should the industry have peer-oriented awards? Awards decided solely by game designers for other game designers? Heck yes. Game designers should be able to take pride when they are nominated and win an award from other people who walk the same walk they do. If that's all the Origins Awards really aspire to be, then so be it. Good for them. That's a perfectly legitimate way to run awards. If they want to play the role of buying guide, then I don't think I'd necessarily change them too much from peer recognition. These would be awards that specifically seek out things worth buying, whether the public has adopted them yet or not. They can report stuff that a lot of people seem to be having success with AND things that people might have missed but would probably see a lot of success with. These would probably have to rely more on reviews rather than actual sales figures though because sale of a product doesn't necessarily mean that the buyer had any success with it. Think of a set of awards like this as the Games 100 in Games Magazine for an example of this style. People's Choice awards would probably be the type of awards best served by looking at sales figures. But like the People's Choice awards in the entertainment industry, these awards would probably not be as prestigious in comparision to the others as just being a numbers game, not really reflecting care in the craft as much as just resonating well with consumers, and smaller publishers would find it hard to crack into these awards. Now, which direction should the Origins Awards take? One of these, or should it try to incorporate elements of all three? If all three, the one thing I would really want is for the categories to be utterly and completely separated. I don't want people's choice style selection going into peer or buying guide style award categories. [/QUOTE]
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