Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Dancey resigns as GAMA Treasurer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Sigil" data-source="post: 1689048" data-attributes="member: 2013"><p>I didn't say that was the reason that GAME COMPANIES exist. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I said the purpose of a RPG publication - i.e., the tangible book (or e-title) itself is to aid roleplayers in entertaining themselves. </p><p></p><p>This is correct. Which means the gaming product - the book itself - is supposed to aid role-players in enjoying themselves. If it accomplishes that purpose, it will (hopefully) make money for the company that produced it. If it does NOT accomplish that purpose, the company will die because no one will want the book.</p><p></p><p>In other words: (a) game companies want money, (b) role-players want to be entertained. The game company creates a product with a purpose of entertaining the role-players. The role-players give the game company money.</p><p></p><p>The product, in this case, serves two goals - (a) it makes money for the game company and (b) it entertains the role-player.</p><p></p><p>Kind of a chicken-and-egg thing, no?</p><p></p><p>Well, it's not. I will posit that you can have successful role-players without any gaming companies (example 1: Arneson & Gygax circa 1973). But - and this is an important point - you can't have successful gaming companies without any role-players. Thus, the "highest purpose" of a publication (the thing itself, not the company that created it) <strong>must</strong> be to enhance the enjoyment of the role-players, else the entire thing falls apart because the gamers stop spending money and the publisher collapses.</p><p></p><p>You may not agree with that, but that's my opinion and I'm sticking to it. Because you can have a gamer without companies but you can't have a company without a gamer, the "highest purpose" has to serve the GAMER, not the COMPANY. Now, I'll grant that most of this is lost on modern corporations, which think of people as "consumers" but they fail to realize that with few exceptions, people are not forced to consume, and if you don't deliver ENOUGH quality, eventually, they'll stop buying and your company will slowly asphyxiate (it may take a long time, but it will happen). Not to wax political here, but I think this is a problem endemic to MOST industries today - they've forgotten that "the customer is always right" because you can't continue to run a company if you run off all your customers. </p><p></p><p>Isn't philosophy fun? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>--The Sigil</p><p></p><p>Maybe I'm just old-fashioned that way, but my proudest moments as a RPG Writer have been when I've read e-mails that said, "I used X and it was just great! We did Y and Z with it and it was so much fun! Thanks for putting out your product, I appreciated it." While the money is nice, I just sink it back into RPG products anyway... but the praise... that's what makes me all mushy inside. And if I ever start worrying about the money, that's the day I close my "virtual shop" because this is a labor of love for me.</p></blockquote><p></p>
[QUOTE="The Sigil, post: 1689048, member: 2013"] I didn't say that was the reason that GAME COMPANIES exist. :) I said the purpose of a RPG publication - i.e., the tangible book (or e-title) itself is to aid roleplayers in entertaining themselves. This is correct. Which means the gaming product - the book itself - is supposed to aid role-players in enjoying themselves. If it accomplishes that purpose, it will (hopefully) make money for the company that produced it. If it does NOT accomplish that purpose, the company will die because no one will want the book. In other words: (a) game companies want money, (b) role-players want to be entertained. The game company creates a product with a purpose of entertaining the role-players. The role-players give the game company money. The product, in this case, serves two goals - (a) it makes money for the game company and (b) it entertains the role-player. Kind of a chicken-and-egg thing, no? Well, it's not. I will posit that you can have successful role-players without any gaming companies (example 1: Arneson & Gygax circa 1973). But - and this is an important point - you can't have successful gaming companies without any role-players. Thus, the "highest purpose" of a publication (the thing itself, not the company that created it) [b]must[/b] be to enhance the enjoyment of the role-players, else the entire thing falls apart because the gamers stop spending money and the publisher collapses. You may not agree with that, but that's my opinion and I'm sticking to it. Because you can have a gamer without companies but you can't have a company without a gamer, the "highest purpose" has to serve the GAMER, not the COMPANY. Now, I'll grant that most of this is lost on modern corporations, which think of people as "consumers" but they fail to realize that with few exceptions, people are not forced to consume, and if you don't deliver ENOUGH quality, eventually, they'll stop buying and your company will slowly asphyxiate (it may take a long time, but it will happen). Not to wax political here, but I think this is a problem endemic to MOST industries today - they've forgotten that "the customer is always right" because you can't continue to run a company if you run off all your customers. Isn't philosophy fun? ;) --The Sigil Maybe I'm just old-fashioned that way, but my proudest moments as a RPG Writer have been when I've read e-mails that said, "I used X and it was just great! We did Y and Z with it and it was so much fun! Thanks for putting out your product, I appreciated it." While the money is nice, I just sink it back into RPG products anyway... but the praise... that's what makes me all mushy inside. And if I ever start worrying about the money, that's the day I close my "virtual shop" because this is a labor of love for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dancey resigns as GAMA Treasurer
Top