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<blockquote data-quote="Desdichado" data-source="post: 1693992" data-attributes="member: 2205"><p>barsoomcore, that's a very insightful observation, and one that I've come to independently in my efforts to get my wife to play. We did just that for her; gave her a pregenerated character so she could jump right into playing. Because of her nature, however, even that was frustrating. She's the type of person who doesn't like playing a game and not understanding <em>all</em> the rules. She gets a bit competitive in other games, and if she's making a move, she wants to make sure it's the "best" move, and she never feels like that when she doesn't know what any of the rules are. I tried to explain that the "best" move was an in-character thing that she would do in real life if she were that person, but she still struggled conceptually with the thought that I had books and books of rules and yet I was trying to explain that there were no rules that applied to what was "best" for her to do.</p><p></p><p>So, from my experience, a rules lite game engine is a perfect vehicle for introducing new gamers not only because it's easier for them to play, but also because conceptually it's a simpler paradigm to grasp.</p><p></p><p>If I can be permitted a small tangent from this already tangential discussion, I've been thinking about getting my kids into it as well. My oldest is 8 and the next is 6, about to start 1st grade, where she'll learn to read. Once she's old enough to read a little bit, I'm thinking I can run them through a Star Wars or Spy Kids, or something like that type of game. My engine of choice for introducing new gamers like this is <a href="http://www.mimgames.com/window" target="_blank">The Window</a>. Now, The Window is odd; it tries to push itself as a conceptual leap into the next generation of roleplaying, and therefore comes across as fairly elitist. I think, though, that the extremely rules light nature of the game (and the fact that evey type of dice I own will come into use, which is a bit of a novelty), and it's focus on roleplaying rather than gaming per se, makes it a perfect introductory product. And if my kids (or my wife!) gets into the concept from The Window, they can potentially move into D&D or something like that as they get older, if necessary.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1693992, member: 2205"] barsoomcore, that's a very insightful observation, and one that I've come to independently in my efforts to get my wife to play. We did just that for her; gave her a pregenerated character so she could jump right into playing. Because of her nature, however, even that was frustrating. She's the type of person who doesn't like playing a game and not understanding [i]all[/i] the rules. She gets a bit competitive in other games, and if she's making a move, she wants to make sure it's the "best" move, and she never feels like that when she doesn't know what any of the rules are. I tried to explain that the "best" move was an in-character thing that she would do in real life if she were that person, but she still struggled conceptually with the thought that I had books and books of rules and yet I was trying to explain that there were no rules that applied to what was "best" for her to do. So, from my experience, a rules lite game engine is a perfect vehicle for introducing new gamers not only because it's easier for them to play, but also because conceptually it's a simpler paradigm to grasp. If I can be permitted a small tangent from this already tangential discussion, I've been thinking about getting my kids into it as well. My oldest is 8 and the next is 6, about to start 1st grade, where she'll learn to read. Once she's old enough to read a little bit, I'm thinking I can run them through a Star Wars or Spy Kids, or something like that type of game. My engine of choice for introducing new gamers like this is [url=http://www.mimgames.com/window]The Window[/url]. Now, The Window is odd; it tries to push itself as a conceptual leap into the next generation of roleplaying, and therefore comes across as fairly elitist. I think, though, that the extremely rules light nature of the game (and the fact that evey type of dice I own will come into use, which is a bit of a novelty), and it's focus on roleplaying rather than gaming per se, makes it a perfect introductory product. And if my kids (or my wife!) gets into the concept from The Window, they can potentially move into D&D or something like that as they get older, if necessary. [/QUOTE]
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