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<blockquote data-quote="buzz" data-source="post: 1694114" data-attributes="member: 6777"><p>This sentiment does make sense, conceptually, but I think it's a slippery slope that can lead to a common (and, as I see it, fallacious) argument that gaming would be hellaciously popular if only the industry made lots of rules-lite, collaborative storytelling type games marketed to Joe Average.</p><p></p><p>I think that it's more often the case that newbies have an easier time grasping games like, well, D&D, because it has clearly defined goals and is based on strong archetypes. The simple fact that it does have a lot of rules (and uses minis, and lots of dice) makes it more obviously a "game" and thus more easily grokked by the newbie.</p><p></p><p>This isn't to say that there don't need to be good *introductory* products that ease newbies into the hobby. However, I don't know if I would want a newbie's first experience to be <em>Nobilis</em> or <em>Everway</em> ("This isn't going to end with us toching each other's bottoms, is it?").</p><p></p><p>I think maybe the key is it tap into RPG-friendly trends and offer games that attract people who are interested in said trends, sort of like WW did with the goth subculture. It's too bad Decipher did such a shoddy job with the LOTR license...</p></blockquote><p></p>
[QUOTE="buzz, post: 1694114, member: 6777"] This sentiment does make sense, conceptually, but I think it's a slippery slope that can lead to a common (and, as I see it, fallacious) argument that gaming would be hellaciously popular if only the industry made lots of rules-lite, collaborative storytelling type games marketed to Joe Average. I think that it's more often the case that newbies have an easier time grasping games like, well, D&D, because it has clearly defined goals and is based on strong archetypes. The simple fact that it does have a lot of rules (and uses minis, and lots of dice) makes it more obviously a "game" and thus more easily grokked by the newbie. This isn't to say that there don't need to be good *introductory* products that ease newbies into the hobby. However, I don't know if I would want a newbie's first experience to be [i]Nobilis[/i] or [i]Everway[/i] ("This isn't going to end with us toching each other's bottoms, is it?"). I think maybe the key is it tap into RPG-friendly trends and offer games that attract people who are interested in said trends, sort of like WW did with the goth subculture. It's too bad Decipher did such a shoddy job with the LOTR license... [/QUOTE]
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