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Dancey v. Mearls?
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<blockquote data-quote="Neonchameleon" data-source="post: 5330844" data-attributes="member: 87792"><p>Huh? The OSR is, so far as I can tell, all existing hobbyists.</p><p></p><p> </p><p></p><p>What you list just widens the playing area for the mechanics to exploit.</p><p></p><p></p><p></p><p>At the very least it should merit you asking yourself whether your "problem" is really one.</p><p></p><p></p><p></p><p>I was actually thinking of forensic accounting into failed companies when I wrote that. And didn't explain clearly.</p><p></p><p></p><p></p><p> Can you give me one scrap of evidence for this please? That there are now old style boring fighter builds that I'd almost rather not play than use myself (*cough*Slayer*cough*) isn't news - and there are people who want to play them so as long as I don't have to I'm not worried. But Linear Fighter/Quadratic Wizard was a whole different complaint. Give me the mathematical justification behind your claim please?</p><p></p><p></p><p></p><p>Link? And demonstration why 4e is worse than any other game. (Given that it's one of the very few games in which I can sword and board fight the way I do in real life...)</p><p></p><p></p><p></p><p>No. Why would I want to? Trendsetters are the people who waste their money on Betamax and HDDVD. However I do feel I have something high quality rather than churned out.</p><p></p><p></p><p></p><p>WoTC does the part of development I don't like to do myself. TSR did the part of development I like.</p><p></p><p></p><p></p><p>Yeah <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p> </p><p></p><p>I have my own settings developing. Unless theirs genuinely add something to mine I'd rather they focus it.</p><p></p><p></p><p></p><p>Vanity publishing of unreadable documents can create a valuable intellectual property. I'm thinking of James Joyce.</p><p></p><p></p><p></p><p>Um... I'll take Eberron over any of the 2e settings I've played in. And you discount the Nentir vale and PoLand.</p><p></p><p></p><p></p><p>No. It works for creating good games. Worlds, in my experience, are nothing more than a coathook or basic scene setting.</p><p></p><p></p><p></p><p>It's not the entire focus. Just a major one.</p><p></p><p></p><p></p><p>Wait just a second. You're citing <em>Marvel</em> as good practice? Marvel whose editorial mandates are destroying Spider Man in terms of both stories and sales? (Even having Stan Lee writing Spider Man again isn't enough). Marvel whose events seem determined to <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> things up.</p><p></p><p></p><p></p><p>Oh, I get that. What you do not get is that I do not play any world straight out of the box. Ever. I always customise, as does every DM I know. My worlds have depth the way I see them. And I'll steal things from official worlds. But there's only a point to an official world if it actually adds something new to the game. There's no point in Generic Fantasy World #27. What matters in a world is craftsmanship (which 4e has in spades), whether it extends what I can do with my own worlds, and what sort of stories can be told there. I don't want to buy Secrets of Sarlonia or The Frozen North. As a DM they would just restrict me.</p><p></p><p>I own two core setting books for 3e - Eberron and Iron Kingdoms (and a number of extra Eberron books picked up at £4 each - only Sharn's been at all worth it). I don't want more than this. I own the Eberron and Dark Sun books. If you want me to buy another damn world then sell me what it does that existing ones don't.</p><p></p><p>The only RPG I own a lot of setting books for is GURPS. And if I'm ever not sure of an idea for a campaign I pull two GURPS books out and mash them together. And I think I have only <em>once</em> played a world specific RPG in the setting it was meant for with the ruleset it was meant for.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5330844, member: 87792"] Huh? The OSR is, so far as I can tell, all existing hobbyists. What you list just widens the playing area for the mechanics to exploit. At the very least it should merit you asking yourself whether your "problem" is really one. I was actually thinking of forensic accounting into failed companies when I wrote that. And didn't explain clearly. Can you give me one scrap of evidence for this please? That there are now old style boring fighter builds that I'd almost rather not play than use myself (*cough*Slayer*cough*) isn't news - and there are people who want to play them so as long as I don't have to I'm not worried. But Linear Fighter/Quadratic Wizard was a whole different complaint. Give me the mathematical justification behind your claim please? Link? And demonstration why 4e is worse than any other game. (Given that it's one of the very few games in which I can sword and board fight the way I do in real life...) No. Why would I want to? Trendsetters are the people who waste their money on Betamax and HDDVD. However I do feel I have something high quality rather than churned out. WoTC does the part of development I don't like to do myself. TSR did the part of development I like. Yeah :( I have my own settings developing. Unless theirs genuinely add something to mine I'd rather they focus it. Vanity publishing of unreadable documents can create a valuable intellectual property. I'm thinking of James Joyce. Um... I'll take Eberron over any of the 2e settings I've played in. And you discount the Nentir vale and PoLand. No. It works for creating good games. Worlds, in my experience, are nothing more than a coathook or basic scene setting. It's not the entire focus. Just a major one. Wait just a second. You're citing [I]Marvel[/I] as good practice? Marvel whose editorial mandates are destroying Spider Man in terms of both stories and sales? (Even having Stan Lee writing Spider Man again isn't enough). Marvel whose events seem determined to :):):):) things up. Oh, I get that. What you do not get is that I do not play any world straight out of the box. Ever. I always customise, as does every DM I know. My worlds have depth the way I see them. And I'll steal things from official worlds. But there's only a point to an official world if it actually adds something new to the game. There's no point in Generic Fantasy World #27. What matters in a world is craftsmanship (which 4e has in spades), whether it extends what I can do with my own worlds, and what sort of stories can be told there. I don't want to buy Secrets of Sarlonia or The Frozen North. As a DM they would just restrict me. I own two core setting books for 3e - Eberron and Iron Kingdoms (and a number of extra Eberron books picked up at £4 each - only Sharn's been at all worth it). I don't want more than this. I own the Eberron and Dark Sun books. If you want me to buy another damn world then sell me what it does that existing ones don't. The only RPG I own a lot of setting books for is GURPS. And if I'm ever not sure of an idea for a campaign I pull two GURPS books out and mash them together. And I think I have only [I]once[/I] played a world specific RPG in the setting it was meant for with the ruleset it was meant for. [/QUOTE]
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