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Dancing Ability +4 Modifier???
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<blockquote data-quote="Vraille Darkfang" data-source="post: 1523051" data-attributes="member: 16989"><p>Hello All,</p><p></p><p>Maybe you can help me.</p><p></p><p>My character (12th lvl Ftr) recently acquired a +2 Dancing Scimitar (his favored weapon). I was shocked when I found out it is the equivalnt of a +6 weapon as the DMG lists Dancing as a +4 mod. Is this right? Dancing is more powerful than Speed (+3 mod)? I hope this is an errata. Am I missing something?</p><p></p><p>You must use a Standard Action to start is Dancing (thus losing your first attack in a round). After that you get 3 rounds of it attacking on its own, but only at your BAB + its enhancement bonus, thus losing all your modifiers (in my case +5 Str, Wpn Focus, Spec, Gtr Focus, & Imp Crit). Then on the 4th round you have to get ahold of the weapon or it falls to the floor on the next round. Plus, after you realease it, you still aren't considered armed with it, so you have to draw another weapon (I have Quick-Draw, so this doesn't bother me).</p><p></p><p>Finally, for you math people out there, I crunched the numbers, comparing my current +1 Flaming Burst Scimitar to the +1 FB & the +2 Dancing to just having a +3 Scimitar of Speed (equal to the +2 Dancing). My results showed (on average) duriing the first few rounds of combat I'd do about 252 points of damage using both the Scimitars; 278 using just my Flaming Burst Scimitar & a whopping 370 points if I used a +3 Scimitar of Speed. Note: as a creature's AC goes above 25 the average damge goes down & the difference between the three examples gets wider. The Dancing becomes less likely to hit, while the extra Speed attack helps keeps average damage higher.</p><p></p><p>Please help me see why Dancing is a +4 modifier,</p><p></p><p>Any help is appreciated,</p><p>Vraille Darkfang.</p></blockquote><p></p>
[QUOTE="Vraille Darkfang, post: 1523051, member: 16989"] Hello All, Maybe you can help me. My character (12th lvl Ftr) recently acquired a +2 Dancing Scimitar (his favored weapon). I was shocked when I found out it is the equivalnt of a +6 weapon as the DMG lists Dancing as a +4 mod. Is this right? Dancing is more powerful than Speed (+3 mod)? I hope this is an errata. Am I missing something? You must use a Standard Action to start is Dancing (thus losing your first attack in a round). After that you get 3 rounds of it attacking on its own, but only at your BAB + its enhancement bonus, thus losing all your modifiers (in my case +5 Str, Wpn Focus, Spec, Gtr Focus, & Imp Crit). Then on the 4th round you have to get ahold of the weapon or it falls to the floor on the next round. Plus, after you realease it, you still aren't considered armed with it, so you have to draw another weapon (I have Quick-Draw, so this doesn't bother me). Finally, for you math people out there, I crunched the numbers, comparing my current +1 Flaming Burst Scimitar to the +1 FB & the +2 Dancing to just having a +3 Scimitar of Speed (equal to the +2 Dancing). My results showed (on average) duriing the first few rounds of combat I'd do about 252 points of damage using both the Scimitars; 278 using just my Flaming Burst Scimitar & a whopping 370 points if I used a +3 Scimitar of Speed. Note: as a creature's AC goes above 25 the average damge goes down & the difference between the three examples gets wider. The Dancing becomes less likely to hit, while the extra Speed attack helps keeps average damage higher. Please help me see why Dancing is a +4 modifier, Any help is appreciated, Vraille Darkfang. [/QUOTE]
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Dancing Ability +4 Modifier???
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