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Dancing Ability +4 Modifier???
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<blockquote data-quote="kpdezend" data-source="post: 1524316" data-attributes="member: 11036"><p>I'm at work, so I will do this as quick as I can. I do not have my spreadsheet or anything with me, so this will all have to be off the top of my head. </p><p></p><p></p><p>I think this is right. I ended up doing a dumbed down version of this in combat, and the first set of baddies I came across I with this combo, actually really got it bad, being hated species and my Scythe was also a weapon of hunting, and my epic level feat was the one that makes any weapon you wield bane against all hated species... combo that with a few nat 20s in the first full attack, and I did over 300 pts of damage... I ended up not using the shield because I was afraid of being killed myself. </p><p></p><p></p><p>vYeah, but if you move next to your opponent, you only have a standard action anyway, Release Scythe and quickdraw other two swords. </p><p></p><p></p><p></p><p>This is one of the reasons why I was going to not get the two +1 dancing swords, but I was going to try to talk my DM into being able to release both as a standard action... or just use the swords specifically when I needed to ramp up massive damage in my one killer round... like when fighting something with fast healing 150... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p></p><p></p><p>In our campaign, we have house ruled that quickdraw means that you can also 'quick put away', which works out very nice for this combo. </p><p></p><p>Yes, I spent most of my cash paying our magic item makers to make the items, we also play that you can spend your own XP, so the characters with item creation feats do not end up levels behind everyone else. </p><p></p><p>Like I said, I only got the scythe (and the shield, which I have decided to just use for defense after the cold look I got from my DM the next adventure when I hinted at using it.) </p><p></p><p> - Kent -</p><p></p><p>ps: sorry for any misspelling errors, I gotta get back to work.</p></blockquote><p></p>
[QUOTE="kpdezend, post: 1524316, member: 11036"] I'm at work, so I will do this as quick as I can. I do not have my spreadsheet or anything with me, so this will all have to be off the top of my head. I think this is right. I ended up doing a dumbed down version of this in combat, and the first set of baddies I came across I with this combo, actually really got it bad, being hated species and my Scythe was also a weapon of hunting, and my epic level feat was the one that makes any weapon you wield bane against all hated species... combo that with a few nat 20s in the first full attack, and I did over 300 pts of damage... I ended up not using the shield because I was afraid of being killed myself. vYeah, but if you move next to your opponent, you only have a standard action anyway, Release Scythe and quickdraw other two swords. This is one of the reasons why I was going to not get the two +1 dancing swords, but I was going to try to talk my DM into being able to release both as a standard action... or just use the swords specifically when I needed to ramp up massive damage in my one killer round... like when fighting something with fast healing 150... :-) In our campaign, we have house ruled that quickdraw means that you can also 'quick put away', which works out very nice for this combo. Yes, I spent most of my cash paying our magic item makers to make the items, we also play that you can spend your own XP, so the characters with item creation feats do not end up levels behind everyone else. Like I said, I only got the scythe (and the shield, which I have decided to just use for defense after the cold look I got from my DM the next adventure when I hinted at using it.) - Kent - ps: sorry for any misspelling errors, I gotta get back to work. [/QUOTE]
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Dancing Ability +4 Modifier???
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