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Dancing Ability +4 Modifier???
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<blockquote data-quote="Endur" data-source="post: 1618690" data-attributes="member: 3346"><p>comments below.</p><p></p><p></p><p>Actually, its not "my DM's game". I'm referring to the fact that if you look at most dancing weapons you encounter in novels (Elric's Stormbringer) or in published modules, you'll see dancing weapons are high end weapons with lots of abilities. It has been this way in D&D for 30 years.</p><p></p><p></p><p>You are missing the point. The bonuses for most weapon abilities are not based off min/maxing and stacking of abilities. They are based on taking one ability and comparing it to another. </p><p></p><p>Dancing allows you to double your attacks, therefore its a powerful ability compared to speed, flaming, etc.. Regardless of whether you get to stack other abilities. The people who wrote the DMG did not want to have to write rules on pricing that took into account how powerful the PC was and how many stacking abilities he had beyond BAB.</p><p></p><p>If you don't like these dancing weapon rules, make your own rules. I'm not defending these rules, simply giving some background on why they might be the way they are.</p><p></p><p>The comment "Market prices is important" are wrong. There will always be magic items in the DMG that some people think are extremely useful and other people think are completely useless. Market price in the DMG simply tells you what a particular NPC magic shop thinks an appropriate price is. That's all. If you don't like it, don't buy it for that price. If you think the item is worth more than that, then don't sell it to the NPC for that price.</p><p></p><p>Don't get yourself overworked regarding item prices. There is no right or wrong price for an item.</p></blockquote><p></p>
[QUOTE="Endur, post: 1618690, member: 3346"] comments below. Actually, its not "my DM's game". I'm referring to the fact that if you look at most dancing weapons you encounter in novels (Elric's Stormbringer) or in published modules, you'll see dancing weapons are high end weapons with lots of abilities. It has been this way in D&D for 30 years. You are missing the point. The bonuses for most weapon abilities are not based off min/maxing and stacking of abilities. They are based on taking one ability and comparing it to another. Dancing allows you to double your attacks, therefore its a powerful ability compared to speed, flaming, etc.. Regardless of whether you get to stack other abilities. The people who wrote the DMG did not want to have to write rules on pricing that took into account how powerful the PC was and how many stacking abilities he had beyond BAB. If you don't like these dancing weapon rules, make your own rules. I'm not defending these rules, simply giving some background on why they might be the way they are. The comment "Market prices is important" are wrong. There will always be magic items in the DMG that some people think are extremely useful and other people think are completely useless. Market price in the DMG simply tells you what a particular NPC magic shop thinks an appropriate price is. That's all. If you don't like it, don't buy it for that price. If you think the item is worth more than that, then don't sell it to the NPC for that price. Don't get yourself overworked regarding item prices. There is no right or wrong price for an item. [/QUOTE]
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Dancing Ability +4 Modifier???
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