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Dancing bards and true strike.
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<blockquote data-quote="mellored" data-source="post: 9479888" data-attributes="member: 6801209"><p>If your party has a twilight cleric, artillery Artificer, a world tree barbarian, and a glory paladin, and you took inspiring leader, then sure.</p><p></p><p>Glamor bard will have to use beguiling magic instead.</p><p></p><p>IF there has a creature within 60'</p><p>IF it deals AoE damage</p><p>IF there are 11+ creatures in the zone THEN Cutting words prevents a little more damage.</p><p></p><p>I would hardly call that <em>every time</em> though. You could easily go though a day without any AoE's. Or the wizard is 80' away.</p><p></p><p>If only 2 creatures are hit in the blast, then it's more of a 4:1 ratio.</p><p></p><p></p><p>Preventing 5 out of 20 damage to a 1 HP Owl familiar doesn't count as useful damage reduction.</p><p></p><p>Giving a 13 HP horse 10 THP might though.</p><p></p><p></p><p>Sure.</p><p>but your perfect scenario has only 1 chance to apply a BI.</p><p></p><p>So you need to be hit in a very narrow window of damage and that one roll needs to be within that window.</p><p></p><p>Under more normal circumstances, where you take damage over multiple turns and have multiple rolls, it will average out more.</p><p></p><p></p><p>If they are not within 60', they are not in the same AoE (except Meteor swarm)</p><p></p><p>"AoE damage while clumped up in a large group" is a lot less common than "damage".</p><p></p><p></p><p>Glamor has other uses for BI as well. Like movement, or charming people.</p><p></p><p>So giving them 10 THP will ensure they survive at least 1 Fireball.</p><p></p><p>Cutting Words <em>might</em> help.</p><p></p><p></p><p>And a 3 or better will work for THP.</p><p></p><p>Your still assuming everyone is group in fireball formation.</p><p></p><p>But again. If you got a twilight cleri that everyone is next to, and your fighting AoE using undead that are immune to charm and frightened, the Lore will be better than Glamor.</p><p></p><p>But most campaigns, most of the time, it's not.</p><p></p><p></p><p>You said reducing AoE damage was it's best use.</p><p></p><p>But let's look at a best case, making a Terrasque biggest attack miss.</p><p></p><p>That's 36 damage.</p><p>Vs</p><p>13*5 = 65 THP</p><p></p><p>Sure there can be other riders on the hits, but you don't really get to choose which attack to use it on. And it could go to waste.</p><p></p><p>Rolling a 1 on THP isn't much, but will still be used.</p><p></p><p></p><p>Fair.</p><p></p><p>Not sure why you need to predict it.</p><p>Do they have THP?</p><p>If no, give them THP.</p><p></p><p>It will still be there when they take damage 2 hours later.</p><p></p><p></p><p>Not sure why we are comparing base features to subclass features.</p><p></p><p>If you want to be stealthy, take Stealth as your background and Expertise it at level 2.</p><p></p><p><em>Then</em> Lore gives you your next choices at level 3. You need to wait till level 9 before you can get expertise in your Lore gained skills.</p><p></p><p>No. Lore bards are better at <em>more</em> skills.</p><p></p><p>Not till 14 do they get better at your favorite skill.</p><p></p><p>Yes. More options is good.</p><p></p><p>But Glamor <em>also</em> has a free use of their features.</p><p></p><p>Ok.</p><p>Thing is, when you grant movment, you also grant THP.</p><p></p><p></p><p>Glamor can use 4 abilities.</p><p></p><p>That's not an advantage.</p><p></p><p>Glamor has all morning to prevent damage.</p><p></p><p>Lore has to be the one that times it, being within 60' of an AoE creature, and not being stunned or knocked unconscious, and not using their reaction on Absorb Elements.</p><p></p><p></p><p></p><p>Yes.</p><p></p><p>Though it's half (rounded up) of </p><p>3 proficiencies of your middle favor skills.</p><p></p><p>If it was 1 skill and 1 expetise, thaf sounds like a good houserule.</p><p></p><p></p><p></p><p>Well, limited by the situation. But yes.</p><p></p><p></p><p>Yea. I consider it an extra prepared spells and an extra 3rd level slot.</p><p>Which is better than 2 prepared spells.</p><p></p><p>Though, much closer if you are using a ritual and guidance.</p><p></p><p>It's a bonus action with no concentration.</p><p></p><p>Also the bard has plenty of ways of boosting skills too. So by that logic, Peerless Skill is also more hay on the stack.</p><p></p><p>Going first is an extra turn. Or deny an turn. Either way you want to look at it.</p><p></p><p>And no, it's not guaranteed. But there is a good chance at least one of your party goes first because of your rolls.</p><p></p><p>Sometimes that will be multiple people going first, sometimes it won't help at all.</p><p></p><p>I should probably calculate the average, but one person per combat feels about right.</p><p></p><p></p><p>About as useful as an ally succeeding in an attack, check, or save.</p><p></p><p>The same speed using them on an enemy would.</p><p>With about the same effect.</p><p></p><p></p><p>Knock helps open locks.</p><p>As does giving your BI to an ally who has higher Dex.</p><p></p><p></p><p>Agreed. You can safely ignore the extra BI uses and it still gets stuff.</p><p></p><p>As easy as Lore can get 17.</p><p></p><p>What you get is +1 to +3, on about the same scale that Lore's skills improve.</p><p></p><p>There should be unarmed and unarmored magic items in the new DMG.</p><p></p><p>Half proficiency rounded up. But yes.</p><p></p><p>Depends on which way you are counting.</p><p></p><p>How many rounds it takes to kill. Or how many rounds it takes to die.</p><p></p><p>Because if you can take 3 rounds before dropping, the going first means you have 3 turns instead of 2.</p><p></p><p></p><p>IMO, the strongest level 6 feature (excluding Valor multiclass).</p><p></p><p>Of it was something else, I would put Valor above Dance.</p></blockquote><p></p>
[QUOTE="mellored, post: 9479888, member: 6801209"] If your party has a twilight cleric, artillery Artificer, a world tree barbarian, and a glory paladin, and you took inspiring leader, then sure. Glamor bard will have to use beguiling magic instead. IF there has a creature within 60' IF it deals AoE damage IF there are 11+ creatures in the zone THEN Cutting words prevents a little more damage. I would hardly call that [I]every time[/I] though. You could easily go though a day without any AoE's. Or the wizard is 80' away. If only 2 creatures are hit in the blast, then it's more of a 4:1 ratio. Preventing 5 out of 20 damage to a 1 HP Owl familiar doesn't count as useful damage reduction. Giving a 13 HP horse 10 THP might though. Sure. but your perfect scenario has only 1 chance to apply a BI. So you need to be hit in a very narrow window of damage and that one roll needs to be within that window. Under more normal circumstances, where you take damage over multiple turns and have multiple rolls, it will average out more. If they are not within 60', they are not in the same AoE (except Meteor swarm) "AoE damage while clumped up in a large group" is a lot less common than "damage". Glamor has other uses for BI as well. Like movement, or charming people. So giving them 10 THP will ensure they survive at least 1 Fireball. Cutting Words [I]might[/I] help. And a 3 or better will work for THP. Your still assuming everyone is group in fireball formation. But again. If you got a twilight cleri that everyone is next to, and your fighting AoE using undead that are immune to charm and frightened, the Lore will be better than Glamor. But most campaigns, most of the time, it's not. You said reducing AoE damage was it's best use. But let's look at a best case, making a Terrasque biggest attack miss. That's 36 damage. Vs 13*5 = 65 THP Sure there can be other riders on the hits, but you don't really get to choose which attack to use it on. And it could go to waste. Rolling a 1 on THP isn't much, but will still be used. Fair. Not sure why you need to predict it. Do they have THP? If no, give them THP. It will still be there when they take damage 2 hours later. Not sure why we are comparing base features to subclass features. If you want to be stealthy, take Stealth as your background and Expertise it at level 2. [I]Then[/I] Lore gives you your next choices at level 3. You need to wait till level 9 before you can get expertise in your Lore gained skills. No. Lore bards are better at [I]more[/I] skills. Not till 14 do they get better at your favorite skill. Yes. More options is good. But Glamor [I]also[/I] has a free use of their features. Ok. Thing is, when you grant movment, you also grant THP. Glamor can use 4 abilities. That's not an advantage. Glamor has all morning to prevent damage. Lore has to be the one that times it, being within 60' of an AoE creature, and not being stunned or knocked unconscious, and not using their reaction on Absorb Elements. Yes. Though it's half (rounded up) of 3 proficiencies of your middle favor skills. If it was 1 skill and 1 expetise, thaf sounds like a good houserule. Well, limited by the situation. But yes. Yea. I consider it an extra prepared spells and an extra 3rd level slot. Which is better than 2 prepared spells. Though, much closer if you are using a ritual and guidance. It's a bonus action with no concentration. Also the bard has plenty of ways of boosting skills too. So by that logic, Peerless Skill is also more hay on the stack. Going first is an extra turn. Or deny an turn. Either way you want to look at it. And no, it's not guaranteed. But there is a good chance at least one of your party goes first because of your rolls. Sometimes that will be multiple people going first, sometimes it won't help at all. I should probably calculate the average, but one person per combat feels about right. About as useful as an ally succeeding in an attack, check, or save. The same speed using them on an enemy would. With about the same effect. Knock helps open locks. As does giving your BI to an ally who has higher Dex. Agreed. You can safely ignore the extra BI uses and it still gets stuff. As easy as Lore can get 17. What you get is +1 to +3, on about the same scale that Lore's skills improve. There should be unarmed and unarmored magic items in the new DMG. Half proficiency rounded up. But yes. Depends on which way you are counting. How many rounds it takes to kill. Or how many rounds it takes to die. Because if you can take 3 rounds before dropping, the going first means you have 3 turns instead of 2. IMO, the strongest level 6 feature (excluding Valor multiclass). Of it was something else, I would put Valor above Dance. [/QUOTE]
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