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Dancing, Spells and Fighting... sound familiar? (Comments requested)
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<blockquote data-quote="Kannik" data-source="post: 117882" data-attributes="member: 984"><p>Well, as if we didn't have enough alt.rangers floating around, there also exists a class with a myriad of alt.ness and that has about as many interpretations as well... I, of course, am referring to the Bladesigner.</p><p></p><p>Here is my proposed version of this archetype, but with a slight twist: Rather than limit this to arcane casters only, this one is available for both divine and arcane casters. </p><p></p><p>Flavour text will follow later once the nitty-gritty details are detailed... besides, we all know about them, right? }:></p><p></p><p>Alt.Bladesinger</p><p></p><p><u>Requirements</u></p><p></p><p><strong>Race</strong>: Elf</p><p><strong>Base Attack Bonus</strong>: 5+</p><p></p><p><strong>Skills</strong>:</p><p>Knowledge: Arcana OR Knowledge: Religion: 3 Ranks</p><p>Concentration: 4 Ranks</p><p>Perform: 3 Ranks (one must be Dance)</p><p></p><p><strong>Feats</strong>:</p><p>Weapon Focus (chosen weapon*), Combat Casting, Dodge, Expertise</p><p></p><p><strong>Special</strong>:</p><p>Must be able to cast Divine or Arcane Spells</p><p></p><p><strong>Class Skills</strong></p><p>Balance, Concentration, Jump, Knowledge, Perform, Spellcraft, Spot, Tumble</p><p></p><p><strong>Skill Points Per Level</strong>: 2+Int Modifier</p><p></p><p><strong>Hit Dice</strong>: d8</p><p></p><p>[code][color=white]</p><p>Lvl BAB Will Ref Fort Special</p><p> 1 +1 +2 +2 +0 Bladesong</p><p> 2 +2 +3 +3 +0 Dancer's Grace, +1 Caster Lvl</p><p> 3 +3 +3 +3 +1 Channel Spell</p><p> 4 +4 +4 +3 +1 Lesser Spellsong</p><p> 5 +5 +4 +4 +2 +1 Caster Level</p><p> 6 +6 +5 +4 +2 Imbue Weapon</p><p> 7 +7 +5 +5 +2 +1 Caster Level</p><p> 8 +8 +6 +5 +2 Greater Spellsong</p><p>[/color][/code]</p><p></p><p><u>Class Features</u></p><p></p><p><strong>Weapon/Armour Prof</strong> The bladesigner gains proficiency in the use of no weapons* and light armour**.</p><p></p><p><I>*The Bladesigner must begin with Weapon Focus in a particular weapon; this may be any sword or any other single-handed weapon. (While most bladesigners will use swords, there are the odd few who may use an axe, mace, etc). </p><p></p><p>**The bladesigner requires the utmost in movement ability to utilize their specialized fighting style. For this reason, they are restricted to the following armour types: Padded, Leather, Studded Leather, Mithral (elvish) chain shirt. (A regular chain shirt's weight rests only on the shoulders, which is fatiguing and unbalancing). A bladesigner may not use a shield nor a buckler.[/i]</p><p></p><p><strong>Bladesong</strong>: This unique and demanding style of combat merges the grace and movements of a flowing dance with the speed and ferocity of an accomplished weapons master. Beginning at first level, a bladesigner may add a bonus to their expertise feat equal to the <em>square root</em> of their perform ranks and their current bladesigner level ***. </p><p></p><p><em>*** This AC bonus, being an expertise bonus, may only be used when the bladesigner chooses an attack option as per all the rules under Expertise in the SRD/PHB. As well, this AC bonus is only valid for attacks originating at less than 30'. A bladesigner may chose to subtract 0 from their attack roll and still gain the bladesong AC bonus.</em></p><p></p><p><strong>Dancer's Grace</strong>: At 2nd level, the bladesigner may use their perform ranks as ranks of Bluff for the purposes of a combat feint (see Bluff Skill for details). As well, they may add a +2 synnergy bonus to their ranks of Tumble (if any) for both regular tumbling rolls and for the purposes of fighting defensively.</p><p></p><p><strong>Channel Spell</strong>: This ability allows the bladesigner to channel any touch spell through their weapon to attack a target. This does not change the basic rules for touch spells (standard action, may attack as part of the casting, may hold the spell), only the to-hit resolution and the damage resolution. Make a standard attack roll; if the roll is successful, apply both the weapon damage and the spell effect to the target. If the attack fails to hit the target's full AC, but still hits the targets touch-spell AC, then only the spell has effect. If neither is struck, the charge is held until the next turn as per standard rules.</p><p></p><p>A bladesigner may only channel a spell level of their bladesigner level or less.</p><p></p><p><strong>Lesser Spellsong</strong>: As the spellsigner gains ability, they begin to weave their spellcasting into their overall dance movements through combat. Lesser spellsong grants the bladesigner the ability to keep their bladesong AC bonus while casting spells in the midst of combat.</p><p></p><p><strong>Imbue Weapon</strong>: This ability provides the bladesigner the opportunity to store spells within their weapon. Effectively, it mimics the Brew Potion feat, utilizing a different medium. A spellsword may store their Charisma Bonus plus one-half their bladesigner level in spells. Only spells of the touch or personal variety may be stored within the weapon. These spells may be called forth as a free action, one per round.</p><p></p><p><strong>Greater Spellsong</strong>: Completely secure in their dancing, fighting and magic-use abilities, the bladesigner may cast a standard-action spell and perform a full-attack action in the same round without penalty.</p><p></p><p><strong>+1 Caster Level</strong>: At the levels indicated, the bladesigner gains spellcasting ability as though they had advanced in level in their spellcasting class for the purposes of spells known, spells castable per day and spell effects. It does not grant any other abilities of their class. If the bladesigner posessed multiple spellcasting classes, they must choose to which class this ability applies each time.</p><p></p><p></p><p></p><p>-----</p><p></p><p></p><p>What think everyone? Balance (very important), abilities granted (make sense, ideas for more for more levels, rate of advancement, etc), general impressions? }<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Awaiting all comments and replies!</p><p></p><p>Kannik</p></blockquote><p></p>
[QUOTE="Kannik, post: 117882, member: 984"] Well, as if we didn't have enough alt.rangers floating around, there also exists a class with a myriad of alt.ness and that has about as many interpretations as well... I, of course, am referring to the Bladesigner. Here is my proposed version of this archetype, but with a slight twist: Rather than limit this to arcane casters only, this one is available for both divine and arcane casters. Flavour text will follow later once the nitty-gritty details are detailed... besides, we all know about them, right? }:> Alt.Bladesinger [u]Requirements[/u] [b]Race[/b]: Elf [b]Base Attack Bonus[/b]: 5+ [b]Skills[/b]: Knowledge: Arcana OR Knowledge: Religion: 3 Ranks Concentration: 4 Ranks Perform: 3 Ranks (one must be Dance) [b]Feats[/b]: Weapon Focus (chosen weapon*), Combat Casting, Dodge, Expertise [b]Special[/b]: Must be able to cast Divine or Arcane Spells [b]Class Skills[/b] Balance, Concentration, Jump, Knowledge, Perform, Spellcraft, Spot, Tumble [b]Skill Points Per Level[/b]: 2+Int Modifier [b]Hit Dice[/b]: d8 [code][color=white] Lvl BAB Will Ref Fort Special 1 +1 +2 +2 +0 Bladesong 2 +2 +3 +3 +0 Dancer's Grace, +1 Caster Lvl 3 +3 +3 +3 +1 Channel Spell 4 +4 +4 +3 +1 Lesser Spellsong 5 +5 +4 +4 +2 +1 Caster Level 6 +6 +5 +4 +2 Imbue Weapon 7 +7 +5 +5 +2 +1 Caster Level 8 +8 +6 +5 +2 Greater Spellsong [/color][/code] [u]Class Features[/u] [b]Weapon/Armour Prof[/b] The bladesigner gains proficiency in the use of no weapons* and light armour**. <I>*The Bladesigner must begin with Weapon Focus in a particular weapon; this may be any sword or any other single-handed weapon. (While most bladesigners will use swords, there are the odd few who may use an axe, mace, etc). **The bladesigner requires the utmost in movement ability to utilize their specialized fighting style. For this reason, they are restricted to the following armour types: Padded, Leather, Studded Leather, Mithral (elvish) chain shirt. (A regular chain shirt's weight rests only on the shoulders, which is fatiguing and unbalancing). A bladesigner may not use a shield nor a buckler.[/i] [b]Bladesong[/b]: This unique and demanding style of combat merges the grace and movements of a flowing dance with the speed and ferocity of an accomplished weapons master. Beginning at first level, a bladesigner may add a bonus to their expertise feat equal to the [i]square root[/i] of their perform ranks and their current bladesigner level ***. [i]*** This AC bonus, being an expertise bonus, may only be used when the bladesigner chooses an attack option as per all the rules under Expertise in the SRD/PHB. As well, this AC bonus is only valid for attacks originating at less than 30'. A bladesigner may chose to subtract 0 from their attack roll and still gain the bladesong AC bonus.[/i] [b]Dancer's Grace[/b]: At 2nd level, the bladesigner may use their perform ranks as ranks of Bluff for the purposes of a combat feint (see Bluff Skill for details). As well, they may add a +2 synnergy bonus to their ranks of Tumble (if any) for both regular tumbling rolls and for the purposes of fighting defensively. [b]Channel Spell[/b]: This ability allows the bladesigner to channel any touch spell through their weapon to attack a target. This does not change the basic rules for touch spells (standard action, may attack as part of the casting, may hold the spell), only the to-hit resolution and the damage resolution. Make a standard attack roll; if the roll is successful, apply both the weapon damage and the spell effect to the target. If the attack fails to hit the target's full AC, but still hits the targets touch-spell AC, then only the spell has effect. If neither is struck, the charge is held until the next turn as per standard rules. A bladesigner may only channel a spell level of their bladesigner level or less. [b]Lesser Spellsong[/b]: As the spellsigner gains ability, they begin to weave their spellcasting into their overall dance movements through combat. Lesser spellsong grants the bladesigner the ability to keep their bladesong AC bonus while casting spells in the midst of combat. [b]Imbue Weapon[/b]: This ability provides the bladesigner the opportunity to store spells within their weapon. Effectively, it mimics the Brew Potion feat, utilizing a different medium. A spellsword may store their Charisma Bonus plus one-half their bladesigner level in spells. Only spells of the touch or personal variety may be stored within the weapon. These spells may be called forth as a free action, one per round. [b]Greater Spellsong[/b]: Completely secure in their dancing, fighting and magic-use abilities, the bladesigner may cast a standard-action spell and perform a full-attack action in the same round without penalty. [b]+1 Caster Level[/b]: At the levels indicated, the bladesigner gains spellcasting ability as though they had advanced in level in their spellcasting class for the purposes of spells known, spells castable per day and spell effects. It does not grant any other abilities of their class. If the bladesigner posessed multiple spellcasting classes, they must choose to which class this ability applies each time. ----- What think everyone? Balance (very important), abilities granted (make sense, ideas for more for more levels, rate of advancement, etc), general impressions? }:) Awaiting all comments and replies! Kannik [/QUOTE]
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