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Dancing Weapon attacks
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<blockquote data-quote="kpdezend" data-source="post: 1344057" data-attributes="member: 11036"><p>Hey there.... it is I, the one that played this dastardly Ranger... from how I read the rules (and have some members of our group who agree) is that attacking in such a manner does yield the 11 attacks a round... and the 1.5x strength bonus for a (dancing) two-handed weapon. However, as GodPheonix mentioned, it was a hated species (my Ranger is actually 21st level with Bane of Enemies feat from the Epic Level handbook), and the hated species had an AC of 20 or less... and the weapons were all of hunting... double the hated species damage, which came to be +8 damage per hit for the hated species +7 strength (+10 on the scythe), +8/16 Power Attack... </p><p></p><p>I talked with our DM about it afterwards, and even though I feel like this is how the rules word it, it is not fun when one character is more than doubling the damage of the rest of the party.... (well, OK, so it was a *little* fun) so it looks like we are going to at the very least house rule that it is only one attack. </p><p></p><p>What I did not use was the animated shield of Bashing +3/+3 (+5 because of the Bane of Enemies feat), for another 5 attacks... </p><p></p><p>In any case, further discussion on this point would be nice. One other thing to ask (and maybe this should be it's own thread), how do you guys keep track of high-level combat when the attacks by the character get so complicated? Imagine swathing into a swarm of enemies (of various hated species or not) with weapons of different plusses, many attacks... cleave... spellcasters altering various variables... boots of haste every now and then... yadda yadda yadda...</p><p></p><p>thoughts?</p><p></p><p> - Trathor -</p></blockquote><p></p>
[QUOTE="kpdezend, post: 1344057, member: 11036"] Hey there.... it is I, the one that played this dastardly Ranger... from how I read the rules (and have some members of our group who agree) is that attacking in such a manner does yield the 11 attacks a round... and the 1.5x strength bonus for a (dancing) two-handed weapon. However, as GodPheonix mentioned, it was a hated species (my Ranger is actually 21st level with Bane of Enemies feat from the Epic Level handbook), and the hated species had an AC of 20 or less... and the weapons were all of hunting... double the hated species damage, which came to be +8 damage per hit for the hated species +7 strength (+10 on the scythe), +8/16 Power Attack... I talked with our DM about it afterwards, and even though I feel like this is how the rules word it, it is not fun when one character is more than doubling the damage of the rest of the party.... (well, OK, so it was a *little* fun) so it looks like we are going to at the very least house rule that it is only one attack. What I did not use was the animated shield of Bashing +3/+3 (+5 because of the Bane of Enemies feat), for another 5 attacks... In any case, further discussion on this point would be nice. One other thing to ask (and maybe this should be it's own thread), how do you guys keep track of high-level combat when the attacks by the character get so complicated? Imagine swathing into a swarm of enemies (of various hated species or not) with weapons of different plusses, many attacks... cleave... spellcasters altering various variables... boots of haste every now and then... yadda yadda yadda... thoughts? - Trathor - [/QUOTE]
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