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Dancing weapons
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<blockquote data-quote="Arabesu" data-source="post: 3612985" data-attributes="member: 534"><p><strong>nifty, but worth +4?</strong></p><p></p><p>OK, I'll grant you its nifty. But I don't understand why it is worthit if NO conditional modifiers to damage can apply. but first some comments.</p><p></p><p>It does not help the weilder flank. It can't leave the weilder's square, so it is absolutely unable to move around and provide flanking. It can't block doorways unless the wielder is also blocking the doorway. It can't move into an area the wielder can't so it can't be sent out and attack someone over there on the other side of that moat of lava.</p><p></p><p>Secondly, as to the WHY WOULD STR APPLY to damage comment, why does the armor check penalty of an animated shield apply to a wielder's skills. Why does the weilder's BAB apply. Obviously some amount of control/skill/experience is in play or else BAB wouldn't apply. So why wouldn't abilities also modify? Perhaps not strength, since strength is application of leverage, but why wouldn't dex i.e. aiming for the gap in the armor?</p><p></p><p>Now ok, several people have suggested that freeing up a hand is the advantage. Fine, I get that, but is that really worth it. Take a fighter 20th. Each hit they normally do does something like 30 to 45 points of damage depending up situations/optimizations etc. A dancing weapon does on average 7 + magic (1 to 5) per hit for greatsword. So 8 to 12 damage per hit. Thus, its 32 to 48 extra points of extra damage for the round assuming NO DAMAGE reduction. That is silly weak by then. On the way up to twentieth, there are so many better things to do with the +4 than dancing. Like wounding and collision.</p><p></p><p>so it seems to me that the only reason to have dancing is to free up the hands and actions for casting spells. This just seems cheesy. So dancing is good for full BAB gish and Palladins who might want to cast spells in addition to making attacks. For real fighters and barbarians it just seems week.</p></blockquote><p></p>
[QUOTE="Arabesu, post: 3612985, member: 534"] [b]nifty, but worth +4?[/b] OK, I'll grant you its nifty. But I don't understand why it is worthit if NO conditional modifiers to damage can apply. but first some comments. It does not help the weilder flank. It can't leave the weilder's square, so it is absolutely unable to move around and provide flanking. It can't block doorways unless the wielder is also blocking the doorway. It can't move into an area the wielder can't so it can't be sent out and attack someone over there on the other side of that moat of lava. Secondly, as to the WHY WOULD STR APPLY to damage comment, why does the armor check penalty of an animated shield apply to a wielder's skills. Why does the weilder's BAB apply. Obviously some amount of control/skill/experience is in play or else BAB wouldn't apply. So why wouldn't abilities also modify? Perhaps not strength, since strength is application of leverage, but why wouldn't dex i.e. aiming for the gap in the armor? Now ok, several people have suggested that freeing up a hand is the advantage. Fine, I get that, but is that really worth it. Take a fighter 20th. Each hit they normally do does something like 30 to 45 points of damage depending up situations/optimizations etc. A dancing weapon does on average 7 + magic (1 to 5) per hit for greatsword. So 8 to 12 damage per hit. Thus, its 32 to 48 extra points of extra damage for the round assuming NO DAMAGE reduction. That is silly weak by then. On the way up to twentieth, there are so many better things to do with the +4 than dancing. Like wounding and collision. so it seems to me that the only reason to have dancing is to free up the hands and actions for casting spells. This just seems cheesy. So dancing is good for full BAB gish and Palladins who might want to cast spells in addition to making attacks. For real fighters and barbarians it just seems week. [/QUOTE]
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