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General Tabletop Discussion
*Pathfinder & Starfinder
Dang it! Weapon enchantments that aid tripping?
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<blockquote data-quote="Hypersmurf" data-source="post: 1345621" data-attributes="member: 1656"><p>Oh, quite possibly.</p><p></p><p>But I've always felt that one should always be aware of what's actually <em>written</em> before deciding if it should be changed to what feels like it might have been what they maybe <em>meant</em> to say, y'know?</p><p></p><p>For example, I have no hesitation in changing Protection from Good, Law, and Chaos in 3.5 so they make sense. As written (that is to say, badly), they don't do what they're fairly obviously intended to.</p><p></p><p>But because I know I've changed them, I can inform people of the fact. As opposed to assuming that everyone will draw the same conclusions about author's intent... because, really, the only person who knows the author's intent for <em>certain</em> is the author.</p><p></p><p>Actually, it gets a little more complicated with a Lasher. If you Trip someone on an AoO (within 5 feet), you <em>can</em> use the whip for the Improved Trip followup... because the Lasher makes AoOs with a whip within 5' "as if it were a melee weapon", and since the Improved Trip happens as though you had not used the initial attack to trip, the followup attack with the whip is still, technically, an AoO, and therefore, "as if it were a melee weapon", it's a melee attack... and thus legal.</p><p></p><p></p><p></p><p>Pass. I've never DM'd a Lasher, so I've never had to decide what I'd actually do in game. I've just parsed the rules involved as written.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 1345621, member: 1656"] Oh, quite possibly. But I've always felt that one should always be aware of what's actually [i]written[/i] before deciding if it should be changed to what feels like it might have been what they maybe [i]meant[/i] to say, y'know? For example, I have no hesitation in changing Protection from Good, Law, and Chaos in 3.5 so they make sense. As written (that is to say, badly), they don't do what they're fairly obviously intended to. But because I know I've changed them, I can inform people of the fact. As opposed to assuming that everyone will draw the same conclusions about author's intent... because, really, the only person who knows the author's intent for [i]certain[/i] is the author. Actually, it gets a little more complicated with a Lasher. If you Trip someone on an AoO (within 5 feet), you [i]can[/i] use the whip for the Improved Trip followup... because the Lasher makes AoOs with a whip within 5' "as if it were a melee weapon", and since the Improved Trip happens as though you had not used the initial attack to trip, the followup attack with the whip is still, technically, an AoO, and therefore, "as if it were a melee weapon", it's a melee attack... and thus legal. Pass. I've never DM'd a Lasher, so I've never had to decide what I'd actually do in game. I've just parsed the rules involved as written. -Hyp. [/QUOTE]
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Dang it! Weapon enchantments that aid tripping?
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