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Danger at Dunwater Question (1e version vs. 5e version)
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<blockquote data-quote="coyote6" data-source="post: 9362829" data-attributes="member: 1225"><p>Some quick comparisons:</p><p>[SPOILER="Dunwater spoilers"]</p><p>Reward for the mission: U2 is 5,000 gp; Ghosts is 700 gp</p><p></p><p>Bullywugs treasure: U2 has 550 gp, 5× rubies at 250 gp each, three <em>ioun stones</em>, and a <em>helm of underwater action</em>, plus the chief's <em>+1 shield; </em>Ghosts has 325 pp and a <em>helm of underwater action</em>. </p><p></p><p>Lizardfolk lair barracks: U2 is 18 gp worth of valuables, plus random stuff; Ghosts is 100 sp and stuff.</p><p>Officer quarters: both have 50 ep</p><p>other officer quarters: both 25 ep and 15 gp valuable</p><p>other barracks (area 9): U2 3× valuables worth 15 gp each, 2-8 sp times 5; Ghosts: 30 sp</p><p>Temple: U2 has 200 gp worth of valuables; Ghosts has 45 gp of same</p><p>Vestry: U2 has 350 gp of stuff; Ghosts has 100 gp</p><p>Shaman quarters: both are the same, about 18 gp worth of stuff</p><p>Senior shaman: U2 has 40 gp of stuff; Ghosts has 18 gp of stuff, 20 gp, and a <em>potion of water breathing</em></p><p>senior shaman sleeping quarters: U2 has 100 gp valuable, 95 ep, 2 potions of healing; Ghosts has 25 gp valuable, 50 ep, and a <em>pearl of power</em></p><p>Chief shaman: U2 has 450 gp of valuables, and a <em>staff of the python</em>; Ghosts has 100 gp of valuables</p><p>Chief's sleeping quarters: U2 has 500 ep, 205 gp of valuables, 2 potions of healing, 2 potions of neutralize poison, 1 potion of cure disease; Ghosts has 85 gp of valuables, 200 ep, and 2 antitoxins</p><p>Giant lizard cave: U2 has an intelligent <em>+1 longsword</em>; Ghosts has a regular <em>+1 longsword</em></p><p>Female quarters/Nursery: U2 has 14-84 sp, 3-4 flasks of oil, and a <em>ring of protection +1</em>; Ghosts has nothing</p><p>Treasure room: U2 has 8000 sp, 2000 ep, 4000 gp worth of valuables; Ghosts has 1700 ep, 450 gp of valuables</p><p>Officer's quarters: both have 25 ep</p><p>Barracks: U2 has 10-40 sp, 10 gp valuable; Ghosts: 25 sp, 10 gp valuable</p><p>Sub-chief: U2 has 250 gp in valuables; Ghosts has 57 gp in valuables</p><p>Sub-chief sleeping quarters: U2 has 650 gp in valuables, 50 sp; Ghosts has 70 gp in valuables, and 50 sp</p><p>Chief's/Queen's living quarters: U2 has 250 gp in valuables; Ghosts has 25 gp of valuables</p><p>C/Q's sleeping qtrs: U2 has 1300 gp in valuables, 100 gp; Ghosts has 155 gp in valuables, 25 gp</p><p>Harem/lounge: U2 has 405 gp in valuables, 200 ep; Ghosts has 53 gp in valuables, 100 ep</p><p>Minister's quarters (both): both have the same set of books, worth the same amount; U2 has 1575 gp of valuables, a <em>pearl of wisdom</em>, 500 ep, 30 doses of poison; Ghosts has 220 gp in valuables, 50 ep, 1 dose of poison.</p><p></p><p>[/SPOILER]</p><p></p><p>That's all the time I have tonight, and goes through area 40.</p></blockquote><p></p>
[QUOTE="coyote6, post: 9362829, member: 1225"] Some quick comparisons: [SPOILER="Dunwater spoilers"] Reward for the mission: U2 is 5,000 gp; Ghosts is 700 gp Bullywugs treasure: U2 has 550 gp, 5× rubies at 250 gp each, three [I]ioun stones[/I], and a [I]helm of underwater action[/I], plus the chief's [I]+1 shield; [/I]Ghosts has 325 pp and a [I]helm of underwater action[/I]. Lizardfolk lair barracks: U2 is 18 gp worth of valuables, plus random stuff; Ghosts is 100 sp and stuff. Officer quarters: both have 50 ep other officer quarters: both 25 ep and 15 gp valuable other barracks (area 9): U2 3× valuables worth 15 gp each, 2-8 sp times 5; Ghosts: 30 sp Temple: U2 has 200 gp worth of valuables; Ghosts has 45 gp of same Vestry: U2 has 350 gp of stuff; Ghosts has 100 gp Shaman quarters: both are the same, about 18 gp worth of stuff Senior shaman: U2 has 40 gp of stuff; Ghosts has 18 gp of stuff, 20 gp, and a [I]potion of water breathing[/I] senior shaman sleeping quarters: U2 has 100 gp valuable, 95 ep, 2 potions of healing; Ghosts has 25 gp valuable, 50 ep, and a [I]pearl of power[/I] Chief shaman: U2 has 450 gp of valuables, and a [I]staff of the python[/I]; Ghosts has 100 gp of valuables Chief's sleeping quarters: U2 has 500 ep, 205 gp of valuables, 2 potions of healing, 2 potions of neutralize poison, 1 potion of cure disease; Ghosts has 85 gp of valuables, 200 ep, and 2 antitoxins Giant lizard cave: U2 has an intelligent [I]+1 longsword[/I]; Ghosts has a regular [I]+1 longsword[/I] Female quarters/Nursery: U2 has 14-84 sp, 3-4 flasks of oil, and a [I]ring of protection +1[/I]; Ghosts has nothing Treasure room: U2 has 8000 sp, 2000 ep, 4000 gp worth of valuables; Ghosts has 1700 ep, 450 gp of valuables Officer's quarters: both have 25 ep Barracks: U2 has 10-40 sp, 10 gp valuable; Ghosts: 25 sp, 10 gp valuable Sub-chief: U2 has 250 gp in valuables; Ghosts has 57 gp in valuables Sub-chief sleeping quarters: U2 has 650 gp in valuables, 50 sp; Ghosts has 70 gp in valuables, and 50 sp Chief's/Queen's living quarters: U2 has 250 gp in valuables; Ghosts has 25 gp of valuables C/Q's sleeping qtrs: U2 has 1300 gp in valuables, 100 gp; Ghosts has 155 gp in valuables, 25 gp Harem/lounge: U2 has 405 gp in valuables, 200 ep; Ghosts has 53 gp in valuables, 100 ep Minister's quarters (both): both have the same set of books, worth the same amount; U2 has 1575 gp of valuables, a [I]pearl of wisdom[/I], 500 ep, 30 doses of poison; Ghosts has 220 gp in valuables, 50 ep, 1 dose of poison. [/SPOILER] That's all the time I have tonight, and goes through area 40. [/QUOTE]
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