John Aynge
First Post
DANGER MAGNET! #1
Is available at WWW.DANGERMAGNET.COM
Is a FREE PDF MAGAZINE that supports Exile Games HOLLOW EARTH EXPEDITION (HEX), Greymalkin Designs DESOLATION, BATTLE FIELD PRESS upcoming material, all things related to the UBIQUITY SYSTEM, and all things pulp.
DANGER MAGNET #1 is a free PDF MAGAZINE that is available for anyone that wishes to download it. You DO NOT sign up, you DO NOT register, you DO NOT get asked pesky questions, it is really 100% free. We have a donation area set up if people want us to produce a second issue, but you download #1 for FREE.
The first issue is a 35 pager that includes:
A new BEASTiary entry: TOMB BEETLES
-This is a perfect beast for nearly any game wether it be PULP, SCI FI, D&D (any flavor), CTHULHU, SUPER HEROES, WESTERN, these menacing monsters have a taste for flesh and they don't care what genre your characters are playing.
The Secret History of Howar Carter
-Steve Hammond explores the "reality" behind Carter's discovery of King Tut's tomb, how it came to pass that he discvoered the tomb, those who attempted to stop him, and the ancient secret that nearly saw the end of the worship of a god. Perfect for PULP, CTHULHU, INVESTIGATION, and HIGH OCTANE ACTION games.
CAVE CITY
-Grey Malkin Designs has given DANGER MAGNET #1 an exclusive piece that is a companion to their first game DESOLATION. This highly detailed local boasts great role playing opportunities for any fantasy game, and was then expanded to include a fleshed out NPC to act a perfect antagonist to face up against your characters/PCs.
WIN A COPY OF DESOLATION
-Grey Malkin Designs has teamed up with DANGER MAGNET! to allow you a chance to win a HARD COVER version of their latest and greatest game: DESOLATION. Free to enter!
THE THULE DEATH RAY
-A 4-6 hour adventure designed for play with Exile Games Hollow Earth Expedition, but easily used by any PULP or HIGH OCTANE ACTION game. This particular adventure can be used to kick off a new campaign or can easily be slotted into a long running game with minimal lifting on the GMs part. THE THULE DEATH RAY begins with the characters summoned to Miskatonic University in beautiful Arkham Massachusetts to the home of well respected mentor/colleague. It ends with a battle against Nazis in zeppelin wearing rocket packs. This is a rollicking good time, with HIGH OCTACE ACTION & ADVENTURE, a dash of intrigue, a smidge of humor, lots of Nazis, car cashes, submarine travel, Air Pirates (actually dressed like pirates), chopped off fingers, rescuing damsels in distress, planes exploding, rescuing dudes in distress (closest I could think to dames), and stopping the Thule Society and the Nazis from discovering the THULE DEATH RAY and using it to enslave the world.
There's more of course, but we should leave a few surprises for you to discover when you download DANGER MAGNET #1 at WWW.DANGERMAGNET.COM
Is available at WWW.DANGERMAGNET.COM
Is a FREE PDF MAGAZINE that supports Exile Games HOLLOW EARTH EXPEDITION (HEX), Greymalkin Designs DESOLATION, BATTLE FIELD PRESS upcoming material, all things related to the UBIQUITY SYSTEM, and all things pulp.
DANGER MAGNET #1 is a free PDF MAGAZINE that is available for anyone that wishes to download it. You DO NOT sign up, you DO NOT register, you DO NOT get asked pesky questions, it is really 100% free. We have a donation area set up if people want us to produce a second issue, but you download #1 for FREE.
The first issue is a 35 pager that includes:
A new BEASTiary entry: TOMB BEETLES
-This is a perfect beast for nearly any game wether it be PULP, SCI FI, D&D (any flavor), CTHULHU, SUPER HEROES, WESTERN, these menacing monsters have a taste for flesh and they don't care what genre your characters are playing.
The Secret History of Howar Carter
-Steve Hammond explores the "reality" behind Carter's discovery of King Tut's tomb, how it came to pass that he discvoered the tomb, those who attempted to stop him, and the ancient secret that nearly saw the end of the worship of a god. Perfect for PULP, CTHULHU, INVESTIGATION, and HIGH OCTANE ACTION games.
CAVE CITY
-Grey Malkin Designs has given DANGER MAGNET #1 an exclusive piece that is a companion to their first game DESOLATION. This highly detailed local boasts great role playing opportunities for any fantasy game, and was then expanded to include a fleshed out NPC to act a perfect antagonist to face up against your characters/PCs.
WIN A COPY OF DESOLATION
-Grey Malkin Designs has teamed up with DANGER MAGNET! to allow you a chance to win a HARD COVER version of their latest and greatest game: DESOLATION. Free to enter!
THE THULE DEATH RAY
-A 4-6 hour adventure designed for play with Exile Games Hollow Earth Expedition, but easily used by any PULP or HIGH OCTANE ACTION game. This particular adventure can be used to kick off a new campaign or can easily be slotted into a long running game with minimal lifting on the GMs part. THE THULE DEATH RAY begins with the characters summoned to Miskatonic University in beautiful Arkham Massachusetts to the home of well respected mentor/colleague. It ends with a battle against Nazis in zeppelin wearing rocket packs. This is a rollicking good time, with HIGH OCTACE ACTION & ADVENTURE, a dash of intrigue, a smidge of humor, lots of Nazis, car cashes, submarine travel, Air Pirates (actually dressed like pirates), chopped off fingers, rescuing damsels in distress, planes exploding, rescuing dudes in distress (closest I could think to dames), and stopping the Thule Society and the Nazis from discovering the THULE DEATH RAY and using it to enslave the world.
There's more of course, but we should leave a few surprises for you to discover when you download DANGER MAGNET #1 at WWW.DANGERMAGNET.COM
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