DANGER MAGNET! #1 Free PDF Magazine for PULP/ACTION/FUN

John Aynge

First Post
DANGER MAGNET! #1
Is available at WWW.DANGERMAGNET.COM



Is a FREE PDF MAGAZINE that supports Exile Games HOLLOW EARTH EXPEDITION (HEX), Greymalkin Designs DESOLATION, BATTLE FIELD PRESS upcoming material, all things related to the UBIQUITY SYSTEM, and all things pulp.

DANGER MAGNET #1 is a free PDF MAGAZINE that is available for anyone that wishes to download it. You DO NOT sign up, you DO NOT register, you DO NOT get asked pesky questions, it is really 100% free. We have a donation area set up if people want us to produce a second issue, but you download #1 for FREE.

The first issue is a 35 pager that includes:

A new BEASTiary entry: TOMB BEETLES
-This is a perfect beast for nearly any game wether it be PULP, SCI FI, D&D (any flavor), CTHULHU, SUPER HEROES, WESTERN, these menacing monsters have a taste for flesh and they don't care what genre your characters are playing.

The Secret History of Howar Carter
-Steve Hammond explores the "reality" behind Carter's discovery of King Tut's tomb, how it came to pass that he discvoered the tomb, those who attempted to stop him, and the ancient secret that nearly saw the end of the worship of a god. Perfect for PULP, CTHULHU, INVESTIGATION, and HIGH OCTANE ACTION games.

CAVE CITY
-Grey Malkin Designs has given DANGER MAGNET #1 an exclusive piece that is a companion to their first game DESOLATION. This highly detailed local boasts great role playing opportunities for any fantasy game, and was then expanded to include a fleshed out NPC to act a perfect antagonist to face up against your characters/PCs.

WIN A COPY OF DESOLATION
-Grey Malkin Designs has teamed up with DANGER MAGNET! to allow you a chance to win a HARD COVER version of their latest and greatest game: DESOLATION. Free to enter!

THE THULE DEATH RAY
-A 4-6 hour adventure designed for play with Exile Games Hollow Earth Expedition, but easily used by any PULP or HIGH OCTANE ACTION game. This particular adventure can be used to kick off a new campaign or can easily be slotted into a long running game with minimal lifting on the GMs part. THE THULE DEATH RAY begins with the characters summoned to Miskatonic University in beautiful Arkham Massachusetts to the home of well respected mentor/colleague. It ends with a battle against Nazis in zeppelin wearing rocket packs. This is a rollicking good time, with HIGH OCTACE ACTION & ADVENTURE, a dash of intrigue, a smidge of humor, lots of Nazis, car cashes, submarine travel, Air Pirates (actually dressed like pirates), chopped off fingers, rescuing damsels in distress, planes exploding, rescuing dudes in distress (closest I could think to dames), and stopping the Thule Society and the Nazis from discovering the THULE DEATH RAY and using it to enslave the world.

There's more of course, but we should leave a few surprises for you to discover when you download DANGER MAGNET #1 at WWW.DANGERMAGNET.COM

 
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Red on Black...not my finest moment. Hopefully the edit works. Also, the site has quit crashing at this point so readers can actually check it out. We got hit a little harder than we expected and the weekend say a new server brought on board really quickly.

Thanks for checking out our thread.
 

I just wanted to thank all of the Sponsors that donated their hard earned money towards helping us recoup some of the expense that went into creating DANGER MAGNET!

As our way of thanking any sponsor that has donated $5.00 or more we are sending them preview material for the next issue, a bonus material from issue one, and they'll continue receiving updates and letters as we progress through the creation of our 2nd issue.

You can still become a sponsor by checking out DANGER MAGNET! #1 at:

WWW.DANGERMAGNET.COM and simply donating a few dollars to our starving contributor fund. All of the DANGER MAGNET! writers work for free initially, and then get paid from donations that come in AFTER we recoup our losses. We have now recoup the majority of the expense, and the authors of the material that appear in DANGER MAGNET #1 are now receiving compensation for their work.

DANGER MAGNET #2 HEX goes SOUTH...to SOUTH AND CENTRAL AMERICA!
 

On another note DANGER MAGNET! received its first review:

The Lair of the Evil DM

It's pretty positive! I'm typing this with a HUGE smile on my face after reading the opinion of someone totally independent. It's always cool to hear your wife and friends say it looks good, but when someone you don't know says the like it...well, that's pretty goram cool!
 


DANGER MAGNET! #1 just reached 1000 down loads!

We've received our first positive reviews (and we're aiming to make sure those are not the last).

We've added a HALLOWEEN SPECIAL and are currently creating it with the help of some great new contributors.

We've made our initial fund raising goal, and are now working on funding the Halloween issue which we hope to offer up for FREE as well!

Our 2nd issue well under way, and has even more NEW contributors helping out.

Advertisers are starting to take notice (we've sold our first ad spaces...thank you!).

THANK YOU ALL!!! I can not tell you how much everyone at DANGER MAGNET! appreciated every single person who stopped by our site.

If you haven't stopped by yet please do. It's 100% free. We appreciate donations, but you give what you can and if you can't then that's okay.

Please hit the site: WWW.DANGERMAGNET.COM and book mark us.

COMING UP:
HALLOWEEN SPECIAL
WIN A COPY OF: DARK ADVENTURE RADIO THEATER PRESENTS H.P. LOVECRAFT's "THE DUNWHICH HORROR". in our next issue!
 

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