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The World of Inzeladun/Conan d20 Forum
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<blockquote data-quote="Odovacar's Ghost" data-source="post: 1472899" data-attributes="member: 17961"><p><strong>Story Telling games....</strong></p><p></p><p>I have a hands on experience with the story telling of White Wolf. I've played with most of their products. During a tabletop session it is played just like any other rpg. But, when you jump right into LARP, then you have the story telling aspect coming into play. You have your Story Teller (DM) and one or more Narrators. The story teller is the one who sets the overall story line. The Narrators are only needed when the player count gets over 10 or so. No one stays in one general area. The whole house is the playing ground. So, when there is a conflict or informational gathering the Narrator steps in to play, IF the ST is not there.</p><p> </p><p> Both the Narrators and the ST play PCs and NPCs.</p><p> </p><p> Average sized LARP (White Wolf) that I have played is around 30 people (ages 21-50). Hosted at my old apartment. I only played one LARP at a small con with 100 people.</p><p> </p><p> Alas, I now no longer play LARP. I probably will never do it again. Tensions in a mere tabletop RPG doesn't even come close to LARP. I've seen real fights break out after mock combat. Some guy's 9th gen vampire gets killed by a hunter, vampire, or were-critter. Het gets upset for losing his character and well...out comes the physical blows.</p><p> </p><p> I probably have as many sea stories as I do LARP stories.</p></blockquote><p></p>
[QUOTE="Odovacar's Ghost, post: 1472899, member: 17961"] [b]Story Telling games....[/b] I have a hands on experience with the story telling of White Wolf. I've played with most of their products. During a tabletop session it is played just like any other rpg. But, when you jump right into LARP, then you have the story telling aspect coming into play. You have your Story Teller (DM) and one or more Narrators. The story teller is the one who sets the overall story line. The Narrators are only needed when the player count gets over 10 or so. No one stays in one general area. The whole house is the playing ground. So, when there is a conflict or informational gathering the Narrator steps in to play, IF the ST is not there. Both the Narrators and the ST play PCs and NPCs. Average sized LARP (White Wolf) that I have played is around 30 people (ages 21-50). Hosted at my old apartment. I only played one LARP at a small con with 100 people. Alas, I now no longer play LARP. I probably will never do it again. Tensions in a mere tabletop RPG doesn't even come close to LARP. I've seen real fights break out after mock combat. Some guy's 9th gen vampire gets killed by a hunter, vampire, or were-critter. Het gets upset for losing his character and well...out comes the physical blows. I probably have as many sea stories as I do LARP stories. [/QUOTE]
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