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<blockquote data-quote="jdrakeh" data-source="post: 4441423" data-attributes="member: 13892"><p>Years ago, I knew a guy who was a devout fan of the game and pushed it every opportunity he got -- so, when I found it at a used bookstore, I picked it up and gave it a whirl. I personally found it to be an over-complicated D&D clone that, mechanically, offered me nothing of interest. </p><p></p><p>The most infuriating thing was the excessive re-naming of standard RPG conventions (e.g., player character become "Heroic Personae," classes become "Vocations," skills become "Knowledge/Skill Areas," etc. Normally, flowery description doesn't bother me in RPG books, but when you're re-inventing the wheel merely to sound clever, it drives me nuts. </p><p></p><p><span style="font-size: 9px">Note: Yes, I know I've been guilty of the same thing in Simple 20. I hereby admit that I was <em>wrong</em> and humbly apologize for wasting your time with fancy words like "aptitudes" when I could have (and <em>should </em>have) just said "skills."</span></p><p></p><p>The setting, OTOH, I felt was pretty neat. </p><p></p><p>I specifically liked Necropolis (later revisioned by Necromancer Games as "Gary Gygax's Necropolis" for use with D&D 3x), while Aerth (as seen in The Epic of Aerth) seemed like a much more detailed and serious version of Greyhawk. In fact, I greatly regret selling my Mythus/Dangerous Journeys setting books several years ago.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4441423, member: 13892"] Years ago, I knew a guy who was a devout fan of the game and pushed it every opportunity he got -- so, when I found it at a used bookstore, I picked it up and gave it a whirl. I personally found it to be an over-complicated D&D clone that, mechanically, offered me nothing of interest. The most infuriating thing was the excessive re-naming of standard RPG conventions (e.g., player character become "Heroic Personae," classes become "Vocations," skills become "Knowledge/Skill Areas," etc. Normally, flowery description doesn't bother me in RPG books, but when you're re-inventing the wheel merely to sound clever, it drives me nuts. [size=1]Note: Yes, I know I've been guilty of the same thing in Simple 20. I hereby admit that I was [i]wrong[/i] and humbly apologize for wasting your time with fancy words like "aptitudes" when I could have (and [I]should [/I]have) just said "skills."[/size] The setting, OTOH, I felt was pretty neat. I specifically liked Necropolis (later revisioned by Necromancer Games as "Gary Gygax's Necropolis" for use with D&D 3x), while Aerth (as seen in The Epic of Aerth) seemed like a much more detailed and serious version of Greyhawk. In fact, I greatly regret selling my Mythus/Dangerous Journeys setting books several years ago. [/QUOTE]
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