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<blockquote data-quote="JohnRTroy" data-source="post: 4442017" data-attributes="member: 2732"><p>I understand why people didn't like Dangerous Journeys. It was somewhat complex. </p><p></p><p>The biggest regret and flaw I think that happened for its fans was the fact that the monsters were incomplete. They should have released a "core" set of monsters first. The only book they got out was the Animal Beastiary. We needed examples of Phaerie beasts, undead and extra-planar creatures.</p><p></p><p>Since the first two books are available from Paizo, I recommend if people are interested in Gary's concepts, they should read the book. There's a good discussion of how dimensions are not the same as planes, some hints as to what was to come in future Gygax works or what might have been seen in the AD&D revision and expansion--for instance, the Buffoonery K/S area would have been the powers of the Jester class. There's a glossary of professions which can be used to supplement the Gord books (what a Mountebank would specialize in, for instance). It makes for good reading.</p><p></p><p>Epic of Aerth, sadly, is not available on Paizo. I wish it was! That book is a gem and could stand alone by itself! You could use it for any game system really. I felt it was his best campaign setting, albeit lacking a bit of the more high-fantasy concepts. That, along with Living Fantasy are the two non-D&D game books I would recommend anybody get if they want to read the best Gary Gygax post-TSR work.</p></blockquote><p></p>
[QUOTE="JohnRTroy, post: 4442017, member: 2732"] I understand why people didn't like Dangerous Journeys. It was somewhat complex. The biggest regret and flaw I think that happened for its fans was the fact that the monsters were incomplete. They should have released a "core" set of monsters first. The only book they got out was the Animal Beastiary. We needed examples of Phaerie beasts, undead and extra-planar creatures. Since the first two books are available from Paizo, I recommend if people are interested in Gary's concepts, they should read the book. There's a good discussion of how dimensions are not the same as planes, some hints as to what was to come in future Gygax works or what might have been seen in the AD&D revision and expansion--for instance, the Buffoonery K/S area would have been the powers of the Jester class. There's a glossary of professions which can be used to supplement the Gord books (what a Mountebank would specialize in, for instance). It makes for good reading. Epic of Aerth, sadly, is not available on Paizo. I wish it was! That book is a gem and could stand alone by itself! You could use it for any game system really. I felt it was his best campaign setting, albeit lacking a bit of the more high-fantasy concepts. That, along with Living Fantasy are the two non-D&D game books I would recommend anybody get if they want to read the best Gary Gygax post-TSR work. [/QUOTE]
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