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<blockquote data-quote="ashockney" data-source="post: 5188786" data-attributes="member: 1363"><p>Yep, I played some DJ back in college. I loved the system, but my players really had a tough time getting over the hurdles from D&D. The character development was compelling, but complex. The magic system was all over the place, 1st edition style. The magic really had the feel of anything is possible, but getting past the "boil water" phase was never easy. There were all kinds of min-max nuggets to explore. The setting was very compelling. I always loved the ideas of BUC's for money and using an alternate version of ancient earth (Aerth) to make translation from the real world simple. The module, Necropolis, was awesome. Awesome! I made an epic level module out of it for D&D that was one of my favorite modules to run. Most of my enjoyment from DJ came from hacks that I pulled and put into D&D. I used RECALLABLE spells for YEARS before there were Sorcerors or clerics with spontaeous healing abilities.</p></blockquote><p></p>
[QUOTE="ashockney, post: 5188786, member: 1363"] Yep, I played some DJ back in college. I loved the system, but my players really had a tough time getting over the hurdles from D&D. The character development was compelling, but complex. The magic system was all over the place, 1st edition style. The magic really had the feel of anything is possible, but getting past the "boil water" phase was never easy. There were all kinds of min-max nuggets to explore. The setting was very compelling. I always loved the ideas of BUC's for money and using an alternate version of ancient earth (Aerth) to make translation from the real world simple. The module, Necropolis, was awesome. Awesome! I made an epic level module out of it for D&D that was one of my favorite modules to run. Most of my enjoyment from DJ came from hacks that I pulled and put into D&D. I used RECALLABLE spells for YEARS before there were Sorcerors or clerics with spontaeous healing abilities. [/QUOTE]
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